player_journals:maervahr:survival_stories_from_the_hinterlands_session_85_-_september_3rd_2023

Survival Stories From The Hinterlands

GALADOR'S QUEST: INTO THE LION'S PAW

Session 85, September 3rd, 2023 - GALADOR'S QUEST: INTO THE LION'S PAW

LOG DATE 04/16/25

THE CHARACTERS
  • Galador - FTR2, Stoneskin
  • Skippy - THF1, AC 8/8, MV 9“, 1-2 Doors, 1-2 Listen, 10,7,9,13,12,10, hp 2, AL CN, Luz.
  • Arig - FTR1
  • Clancey - FTR1 AC 4/4, MV 9”, hp 2, AL LG, Aneara.
  • Katirel - Half-Orc FTR1/CLR1, AC 3/3 Medium Shield, 9“ MV, 1-3 Doors, 1-3 Listen 16, 6, 15, 12, 12, 7, hp 4, AL LG.

NEWS AND RUMORS

  • In Starling there is a Cleric of Zo named Cediphus. Galador's class quest involves a chain of favors for Cediphus. He speaks of Milgo the Adventurer, the only survivor from a dungeon near Trawis. He was traveling with a group of new adventurers who became emboldened by a statue and went into a hillside dungeon. The place was protected by guards who fired at them with sling bullets. A number of other forces came out of the dungeon, Brigands, and they overpowered his party. He was the only one to escape but had to discard his large steel shield that was detailed with a family crest in red and green. The Cleric is now recovering but has asked for someone to recover the shield. The crest on the shield can be traced back to Mombafra and can cause trouble for him as his family has some nobility in the city. He would like it recovered before it becomes an item of interest throughout the city. The Cleric remembers 2 or 3 ancient Warriors inside wearing ancient bronze plate and that there were no more than 20 of them in the fight. There were a few men and some dogs outside that had been manipulating the door behind them, leading into the dungeon.

Blade Moon (2) the 3rd, 496

MERCENARIES

In Mombafra, we begin looking for Mercenaries. Galador plans to hire them.

  • 4 Crossbowmen - 2 gp each/day, 8 gp/day total
  • 1 Captain (individual) - FTR6, 600 gp/day
  • 4 Light Horsemen - 3 gp each/day, 12 gp/day total

In Starling, we find:

  • A single Heavy Horsemen - 6 gp/day
  • 5 Light Horsemen - 3 gp each/day

We plan to hire all but the Captain, which is 41 gp/day for them all together.


Where is the entrance to the location of Galador's Quest? Galador has a map that will take us up to Trawis and into the hills.

We will travel for a day to get to Starling and then travel about half a day to get to Trawis. Location of the dungeon is in the hills to the south west of Trawis. It is only a few hours from Starling.

Galador had hired all the Mercenaries except the Captain.

  • 4 Crossbowmen (Mombafra) AC 5 chainmail, short sword, light crossbow
  • 4 Light Horsemen (Mombafra)
  • 1 Heavy Horseman (Starling)
  • 5 Light Horsemen (Starling)

We have a map to the location from the Cleric of Zo. We know that there is no Inn at Trawis so the characters could not rest comfortably here.

We head out.


ROLL SURPRISE

We are surprised.

As we head east toward Trawis where we follow the map and head into the hills. These are rolling hills with grass.

About 90 yards away or 270 feet, we come to a place where there are two wooden and ironbound doors built into the side of a hill. This appears to be the location depicted on our map.

Outside we see several Men and Dogs wearing light armor and carrying short blades. The 6 Dogs are sleeping and the Men are keeping guard.

We must hit AC 8/8 against the Slingers and the Dogs have AC 7.

Two of the Dogs are killed by our ranged attacks! There are only 4 Dogs and 4 Slingers left. Clancey misses but shoots again next round.

One Slinger goes to the door and to an inset area in the door. He manipulates it. 3 of the Slingers fire at Arig. Arig's horse takes 3 damage but is not panicked. It has 14 hp total (11 left).

Arig charges the slingers but misses! The Guard Dogs carefully move to engage Arig. Clancey hits a Dog for 2 damage and another Dog dies to Katirel. There are now 4 Slingers and 2 Dogs.

Clancey charges into the melee with his two-handed sword. Katirel manages to hit a Horse for 6 damage while the Horse kills 1 Slinger.

There are 2 attacks on Clancey for 2 damage in total, CLANCEY IS DOWN! He falls unconscious and his Horse is slain.

Katirel hits a dog for 4 damage and Arig kills a slinger. There are now 2 Slingers and 2 Dogs left. The Slingers will need to make a Morale Check, which they fail. They throw down their short swords and run, the Slingers only. 2 Slingers eventually surrender and then the doors open!

Another large group of Men emerges from the door led by Dogs. There are 11 Brigands and 12 more Dogs!

Clancey is at -2 hp.

2 of the Brigands are killed by our Crossbowmen while Katirel does 6 damage to 1 Dog, which is killed. 5 Dogs charge Arig, he is hit for 2 damage. ARIG IS DROPPED!

2 of our Crossbowmen are killed! Another Crossbowman takes 2 damage and 1 Brigand hits Galador, but it is absorbed and now his Stoneskin is gone.

There are 3 Fighters, one of which is in bronze plate, another in full plate and the third wearing leather armor. Katirel kills a Brigand and another crossbowmen just died. Galador also kills another Brigand.

Katirel is trying to withdraw as one of the Brigands follows him. Meanwhile, Clancey loses another hp and is at -4!

One of the Fighters charges into Katirel's group and does 5 damage against his Warhorse, it has 6 hp left. There are 3 hits on the Light Horsemen for 4, 6, and 6 damage. 2 of the Light Horsemen are dead. All of the next hits are on the Light Horsemen once again for 1, 2, 6, and 4 damage. One Light Horsemen goes down.

There is one Crossbowman left and the Heavy Horseman takes 1 damage. Galador takes 8 damage and this time, the Heavy Horseman is struck and killed. There is another 4 damage to a Light Horseman who dies, then another Light Horseman is killed instantly.

Katirel is targeted by a Fighter as Galador kills one of the Dogs. Meanwhile, one of the Brigands is killed by a lucky shot.

Our remaining Cavalry flees in panic!

A Light Horseman takes 5 damage as the line breaks and flees, but only one of the Cavalry is dead from this.

Katirel casts Sanctuary and Galador surrenders…IF he lives, we will need to rescue him.

Skippy, the only one not caught or dead, heads back to town. Katirel is struck and takes 2 points of damage and then another 1 hp of damage. He has 1 hp left. There is 1 point of damage to Galador from an attack and another 1 damage, and finally 2 more damage. Despite the heavy losses, Galador survives but with 5 hp left!

Galador surrenders and is taken prisoner.

The Sanctuary spell is spoiled so Katirel also surrenders and is taken prisoner.

COMBAT ENDS


MISSION FAILURE

All 4 of our characters had been killed or captured, except for Skippy who managed to stay out of the fight.


Blade Moon the 4th, 496

We will use a new lineup of characters and just explore the city of Mombafra, looking for trouble.


NEW LINEUP
  • Irayas - ASN1, AC 5/8, MV 12, doors 1-2, 13, 13, 7, 17, 14, 7, AL NE.
  • John - FTR2, AC 0/3
  • Delemir - CLR4/FTR4
  • Autumn - DRD1

This group goes into the streets of Mombafra to look for trouble. They end up in the seedier outskirts of Mombafra and pass by a Slovenly Trull. They have a chance to know useful information or they can make stuff up for money.

Delemir asks her for places that have treasure but she does not know.


ROLL SURPRISE

We encounter 11 Thugs wielding clubs.

Irayas hits for 2 damage as the Bless spell went off. Delemir casts Hold Person. 2 of the Thugs charge Irayas, who has AC 8. He takes 4 damage.

John is attacked and takes 1 damage. Autumn gets to make her attack. She hits and does 5 damage! At the same time, Autumn also takes 5 damage and is now at -1 hitpoints. AUTUMN IS DOWN!

The Thugs have AC 9 type 8. The Hold Person spell goes off and three of the Thugs fail their save! 3 out of the 11 Thugs are now Held. There are still 8 left.

Delimir casts another Hold Person as the Thugs begin to FLEE in panic!

John hits for 4 and 2 damage respectively. After the spell is case, 2 of them fail the Hold Person save so 5 in total are now Held. Delemir casts Cure Light Wounds on Autumn.

In the next round, John takes 3 damage and Autumn is healed for another 3 hitpoints. John continues the pursuit against the Thugs, missing his attack but then manages to get a hit, though it does not kill. He hits for 5 damage.

John takes 4 and 5 damage then takes a rear attack for 1 damage as he becomes surrounded by the Thugs. John tries to disengage but they do not let him. He does 4 damage then another 4 and 3 damage, but this does not kill. John misses with his main hand weapon but does 2 with his off hand. John is missed by the Thugs this time but does 7 and 5 damage, killing one.

Delemir and Irayas finally show up!

Delemir casts Cure Light Wounds on Irayas who receives 6 hp back. Then, Delemir attacks and hits, dealing 4 damage. Delemir hits again for 5 damage and another Ruffian goes down!

John is hit for 4 damage. JOHN GOES DOWN! The Ruffians begin shooting at Delimir but they missed. After this, they beging to FLEE IN PANIC!

Delimir hits for 6 damage and the rest flee.

COMBAT ENDS


John is healed for 6 hit points after the battle. They managed to kill 7 out of 11 Thugs but the group took some losses.

  • 409 gp
  • 10 sp
  • 567 ep

They get 25 gp for the heads of the Brigands they turned in.


TREASURE SPLIT

For the previous session, Combat XP is split 19 ways.

  • 108 gp each
  • 142 ep
  • 9 sp
  • 4 cp

179 xp from gold each.

For all 5 characters, we get 16 xp.


For the 2nd part, the group gets 285 xp each.

  • Delemir 8246 / 7501
  • Galador 2693
  • Arig 172
  • Autumn 1661
  • John 2713
  • Irayas

Everyone can adventure again on the 10th if they survived.


END OF SESSION

player_journals/maervahr/survival_stories_from_the_hinterlands_session_85_-_september_3rd_2023.txt · Last modified: 2025-04-17 21:05 by maervahr