Make sure to read the Demon Idol page.
All potions have a 5% chance to actually be created as potions of delusion, with the type of delusion befitting the potion that was intended to be created. For example, a potion of delusion of flying will surely cause a character to attempt to leap from a high place if there is reason to. When the brewed potion is quaffed, the player will roll a d20, and on a 1, it is a potion of delusion. These potions cannot be tested for, though augury and such divinations may help.
Potions other than the types listed may possibly be brewed, but the special ingredient should be of impressiveness comparable to those listed on DMG 116-117, and should be similarly from a monster.
While spell books have but a faint trace of magic, scrolls contain significant magical potential – they contain readied spells! They have special requirements for preparation.
It takes 1 hour to prepare any ink, after which it must be left to stand for 24 hours, stirring occasionally. Unlike potion brewing, no special equipment is needed for ink manufacture. The containers and instruments needed are assumed to be kept in the character’s present lodging, and their cost and maintenance is included in the character upkeep cost. Ink expires after 1 year.
Once the ink has been prepared, scribing can begin.
Protection scrolls are produced in the same way as spell scrolls and have all the same requirements, except:
If you can name something your character could have harvested from an adventure in the last year that might be used as a component in magic item manufacture, that is sufficient to make use of it. The actual harvesting is abstracted. You do not have to explicitly state that your character is collecting materials during the adventure. You need merely to recall a time your character could have done so in the last year.
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