We are looking for Mercenaries and we find:
The party is going to pursue a Treasure Map discovered in the Tomb Safe of the Crimson Galleon. The location is said to be the domain of Scorpions and Ogres but there are no towns anywhere close.
On the road headed north, the party turns and heads east.
The Treasure Map from the Tomb Safe of the Crimson Galleon leads to a cave that is made of limestone. Hidden inside the cave located beneath a low hill in an area with numerous hills and a grassland, we can hear the sound of water dripping from inside.
There are no signs of life around and the air is still. The Hirelings are willing to go in with us so we give them a lantern and then descend into the cave.
The cave appears to be natural but is formed out of weathered limestone as if worn away by ancient waters. Eventually the path opens up into a low ceilinged chamber that is about 10' tall. However, the floor still descends continuously.
Adaeril casts Strength on himself and gets an 18/40 which lasts for 24 turns.
The area we have entered is flooded with grayish water that matches the surrounding stone. The water comes from moisture dripping out from the rock. The chamber goes off into places we cannot see beyond our latern light and it seems to be fairly deep water up ahead,
Our light illuminates a small island in the center of this underground lake with a stone sarcophagus carved from granite set in the middle.
There are currently seven of us in the front line. Something attacks Jacob who has AC 3. We hear a hiss and a spitting noise as liquid strikes Jacob, he takes 1 damage and feels as though death is coming on. Jacob must SAVE VERSUS POISON! Luckily, he made it.
We are being attacked by an enormous Cobra. Where the Cobra struck Jacob, we can see that it burned his flesh. The Snake is considered a medium creature that is 30' distant. It is just outside our visual range.
Adaeril charges in and must hit AC 5 as 6 of our Archers fire. 2 of the arrows hit and they do 7 damage alltogether. They also get their second shots. Two arrows hit again, this time for 10 damage.
Fandilas dodges an attack from the Cobra. Now, Kek, Fandilas and Adaeril are all in melee with the creature.
Adaeril attacks and hits for 8 damage. Fandilas hits for 9 damage and the Cobra immediately drops to the ground dead.
There are no more snakes around.
Keks sword illuminates the island and he can see the unmoving dead Cobra. Bartoff can see that there are carvings along the edge of the sarcophagus and along the base, forming two rings around the sarcophagus. The carvings look like leaves which could be of Elven design. Adaeril has talked with Maervahr about the sarcophagus we found in Delbo and he believes this looks the same.
Jacob hands a torch to an Archer and goes to the left while Kek and Adaeril go to the right. We are in 2.5 to 3 foot deep water. Adaeril dunks a silver arrow into the water and it comes out fine, just wet, indicating that the water is not actually caustic.
Kek leaps over the water and slams into the ground quite painfully on the other side. Only the tips of his boots were getting wet.
We wrap a rope around the sarcophagus so that we can climb across without entering the pool. Bartoff can see through the water, which is crystal clear water and notices a lot of bones. They appear to be from animals like jackals and small rodents. There is nothing else visible in the pool. Before heading over, Oswald casts FIND TRAPS and finds no traps within a 30' radius.
Fandilas leaps across the water with the Jump spell!
On the other side of the small lake, there is nothing to tie the rope to. However, the party members on the island decide to lift the sarcophagus off anyway, and they lower it to the ground. Inside is a burial shroud that is spread over the body of an Elf figure. The body is laid to rest peacefully and does not stir. Laying beside the Elf are two objects, something with a rectangular shape and something else that resembles a sword.
We can see the curves of the deceased remains in the sarcophagus. The rectangular object is something about the size of a book. Kek says a prayer to Gel'Shiel as we look upon the remains.
Fandilas grabs the sword. We also find the following:
To the right, in perfect alignment with the body, is a sheathed katana.
Fandilas takes the amulet and the Katana which has a thin silver sheath with parts that are black and maroon. Kek grabs the scroll and the book.
The Elf was buried in simple burial clothes but we do not see anything else. Kek searches the sarcophagus more thoroughly.
Adaeril has his longbow out as he watches the room around us for danger. As Kek digs through the sarcophagus, he does not find anything more. Fandilas pulls out the katana blade from its scabbard and it glows with a silver radiance. It is etched with golden leaves on the wind.
Fandilas and Adaeril both understand that recovering treasures is not necessarily looked down upon by the Elves, as long as no offense is made to the body. There is an understanding that burial goods may be taken and passed along to a looter sometime after the body is entombed.
The overall sarcophagus is low to the ground so Adaeril suggests tapping around inside to find hidden compartments. They do and it is solid. Kek uses the rope that was tied off to cross back over the small lake.
Adaeril uses the Rod of Alertness to Detect Magic and finds a strong magic emanating from the katana as well as a light magic from scroll. He also sees an even lighter magic aura coming from the book and there is no evil detected anywhere. There is nothing detected from the amulet, but it is valuable.
Meanwhile, Kek explores the large cave a bit further and finds a pile of 12 large eggshells, without their contents. Something that already hatched…
Fandilas reads the scroll and finds that it has magic runes. Checking inside the book, there is a message which states:
“During my time in Hakea, I was with a Wu-Jen named Harake. I developed a spell that replicates one of his own. L'traeyl of the Sun.”
Upon the scroll is a single spell called L'TRAEYLS WINGS OF FLAME. It is a 3rd level spell.
L'traeyls Wings of Flame Level: 3 Range: 0 Duration: 1 turn Area of Effect: Caster only Components: V, S, M Casting Time: 1 round Saving Throw: None The caster's arms are transformed into wings of flaming, golden leaves. The caster and all they carry suffer no damage from the flame. All within 3' suffer 1-2 points of damage each round. Nothing can be held, but rings and bracers can still be worn. The wings allow flight at 24" MV and cast light in 6". Intentional attacks can be made with the wings at the caster's non-proficiency penalty, dealing 2d6 damage on a successful attack roll (the 2d6 damage is from both wings, not 2d6 damage per wing). Large amounts of water, freezing cold, or a wind of hurricane force or stronger will snuff the wings and end the spell. The material components are a leaf which has turned gold or brown from age but is not yet dry, and a gold leaf amulet (not consumed with the spell). Shocking Grasp is compatible with this spell.
We leave and make camp in shrubs
ROLL SURPRISE Adaeril is surprised Not a lot of trees in the hills, brown grassland Rustle from behind. 11 giant ants snuck up! 2' long.
Look angry! Adaeril casts Jump Archers sound an alert and loose arrows!
Roll 18 to hit. AC 3
1 hit for 6 damage 1 hit with an arrow which enrages them!
Everyone else is awoken by the archers.
Adaeril makes a running leap.
Jacob puts on his armor. Oswald dons his armor.
Kek and Bartoff roll to hit. Adaeril jumps away 30'. Fandilas rolls for the ants.
2 Archers miss with shortswords. 2 archers hit with bows, 5 and 4 damage on 1 each.
Fandilas uses the WAND OF FEAR, all ants plus 2 archers. 11 giant ants, only 4 make their saving throw. All running away but the 4.
4 ants attack the archers.
Adaeril pulls out his longbow to shoot. One archer is eviserated! Dies, the other takes wounds but is not fallen.
Fandilas charges.
Adaeril does 6 and 3 damage. Bartoff does 1 damage.
Bartoff and Adaeril hit 2 that are not feared.
Katana gives a +3! Kek does 1 damage.
ALL ANTS ARE FLEEING!
Katana does 1d10+3 or 1d12+3 vs large. Kek does a total of 13 damage with katana and 3 with hand axe.
Kek cuts one down, wounds another. 180 yards away!!
One arrow hits for 5 damage from long range
Bartoff heals one for 6 hp! He is still unconscious.
TRAVEL BACK IS UNEVENTFUL
Jacob can take Katana. Read Magic is cast.
— Scroll to Adaeril - 2,100 xp Wall of Iron Telekinesis Leomund's Secret Chest Globe of Invulnerability —
Gold amulet is worth 600 gp. To Fandilas.
K'rata Arie?
Vampire is called RAZDEL…Razdel's Fissure is located 10 miles from Dead Man's Stone.
No Map to Bandits Hideout, Lost map to Fissure. 50 miles to get to Dead Man's Stone.
Apefang Maw from Great Hill is 25 miles 10 miles from Test Facility and Apefang Maw. 50 miles from Apefang Maw is the Dragon Treasure Map location. Starling to Great Hill is 100 miles. Mumbafra to Starling is 30 miles.
ZOWIE SLOT VARIANT! muhahaha
—
Jacob's Quest.
Delimir Jacob Adaeril Hilly Springleaf Oswald Bartoff
HELLPEN DEPTHS! Class Quest for Jacob.
Hires linkboy and 3 porters.
Outside, we notice nearby a couple piles of animal dung. Dog sized.
Adaeril casts Strength.
Metal bars of a cage.
ROLL SURPRISE
Rolled a 6. Blades being drawn in the darkness. One of the ORCS shouts Release Them.
I cast Mirror Image. 2 segmets I get 2 images.
Hilly and Bartoff cannot fire. Actually they can, at the wolves. Missed!
We hear the gnashing of wolves behind us, 2 of them. Mirror image and Oswald attacked.
2 goblins also engage. Adaeril attacks the wolves. Does 4 damage.
Mirror image is missed as is Oswald, again missed!
Jacob does 14 and 12 damage!! Killing the orcs.
5 damage against one of the goblins!
Goblins missed Adaeril and other missed Mirror image. Adaeril and Oswald kill the wolves. 1 goblin survived and runs into the darkness!
Goblin in the south surrenders and begs for mercy. Crying in fear, at the decimation, 2 levels below, Orcs are in charge, 6 or 7 orcs. Leader is in one of the buildings, getting high on the mushrooms and goofing off. They have treasure. Also more wolves. Big wolf and small wolf.
Bring the wolves back down! We tell them that the wolves are dead. Chiefs in the house, looks disgusted, Umpwap guards the treasure, then uses a swear word.
A piercer tried to kill the goblin, but MISSED!
Both ropes lead to the same platform and we descend 2 at a time down the ropes.
ROLL SURPRISE
By the time the swords illuminate the platform. Orc voices realize we are not goblins and orcs.
Rope finds a large pile of wooden refuse. Piled up 5' high, lever also found. More cages.
Other rope near 3 spikes and another rope. And another rope going down.
2 Orcs and 6 goblins.
I cast Protection From Evil
We notice lots of rat droppings. Missile fire is impossible.
Simultaneous action, Protection From Evil goes off.
AC 7 type 6 on a charge.
Their halberds are 8' long. Against Hilly, AC 6 type 8.
Hits Hilly! takes 3 damage! DOWN!!
Delimir has AC 3.
Bartoff kills a goblin! 2 orcs are destroyed. only 1 goblin in the south.
Adaeril attacks.
Morale Check, failed!
Adaeril attacks the goblins.
I did 9, 8, 4 and 3 damage. We kill all the goblins!
Oswald did 4 damage to the orc We kill the orcs.
Bartoff casts Cure Light on Hilly!
8 miles away from Starling.
Wooden shack at the bottom, no movement.
Adaeril starts climbing down, sword at the ready. Jacob does too.
Hilly is out of the game for now.
Ropes drops us off next to a couble buildings and a BIG pit. Shitty wooden shacks. We can hear snoring inside one. Huge pit, no guard rails.
Building with snoring. Shitty cabin door.
I oil the hinges of the door to prevent the door from squeaking.
1-4 we sneak inside…3 orcs in a den of refuse.
We sneak in, I do 10 damage and 3 damage on the sleeping orcs. We kill them all without making any noise.
We head to the other cabin, sturdier door. Delimir casts Bless.
Door to the left falls. The Goblin inside is decapitated by a goblin.
Adaeril charges in! Oswald opens the door.
I charge in with a crude desk and 3 barrels, moving toward another door in the south, Orc in Splint mail. I missed the Orc I have AC 3. I dodge the attack from the ORC!
Jacob sees a wolf and a wolf pup in a cage. Biting at the bars to get out. Jacob attacks the wolf.
Adaeril attacks, Command and Light are cast on the orc. Orcs eyes are illuminated, ROARS in Anger, commanded to Die as well. No save for the orc. His eyes illuminate a chest behind him.
Adaeril does 20 damage, I MURDER the orc!
Jacob attacks the full grown wolf. Snaps its jaw hard, electricity charges its teeth, does not relent. Bright blue light from electricity.
Adaeril pulls out his longbow and attacks the caged wolf.
Rotted pile from a mine shaft to the north, makeshift desk and a chest in south. Lever inside the shack.
Jacob grabs the splint mail. We dispatched the wolves.
Theres a dim bioluminescent energy on the walls of the caves, waves of blues and yellows that stretch up from the ground. Twinkling caused by minor movements and pulsations of fungi. Slight glowing, like its alive. Spilled paint with reverse gravity. Dim essence from the glowing in the pit.
Old Mine shaft? not active in a long time. We dont see any ore at all. Torch lands on a huge pile of dry wood, begins catching on fire. Illuminates a sling laying on plank.
Delimir drinks a fire resistance potion. gets down to the bottom and finds a 10' diameter. Big cavern, Underground stream can be seen in the northwest. Huge pile of rock to the north 20' wide. He climbs up the rope again. Rubble
We find the orcs and leader, pouches filled with spores. organic pollen.
pouches of pollen Sling Orc's Armor Looting their bodies 180 gp Iron Key
Not traps on the chest, Delimir uses the key on the chest.
2800 cp 2000 ep 320 gp.
Desk does not have anything. Barrels filled with dust. I flip both levers, one opens the bar to the wolves. One opens the bars to the south.
Lightning Collar
Jacob finds something in the wooden pile: concealed inside is a Sack full of coins.
100 gp
1780 gp totals from here so far.
Jacob loots the other bodies. Checks the other wood pile
We return to Starling.
Sling Magical Collar Magical Splint Mail Magical
108 ep 26 gp
121 ep 21 gp
1941 total gp value for this cave.
Pouches with spores Sling, armor, shocking grasp shock collar 647 gp 2229 ep
I test out the sling. Delimir tests the armor.
Bullets fired from the sling, +2 and hone on the target. +1 that it can effect. Works against werewolves.
Sling goes to Oswald Splint Mail to Delimir Shocking Collar being sold for 3,000 gp
607 gp +5
371 ep +3
Hilly gets excess
693 gp value besides Hilly
Hilly got 799 gp
XP will include everything for today Sling of Seeking +2 goes to Oswald, one of the rarest magic items.
Oswald gets 1,686 xp Fandilas Kek 50 xp Adaeril 3,048 xp
Level 4 training cost is 4,500 gp
Splint Mail id 67 Sling id 68 Katana id 69
IONA PAYS HALF FOR THE TRAINING TO LEVEL 4 (2,250 gp) and the Monastery covers the other half.
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