This was for the party that encountered the Weretigers, including Eomiaje.
We are splitting treasure from the last time, Reed Moon the 8th, 499.
Loot: 7/13
Weretigers
Gems:
Shares PCs
Henchmen
The weather is clear.
The party of 6 is headed to Mombafra to escort Settlers into the Goldleaf Domain.
They are headed to Eliope. Voltendo's Warhorse is slower, so they are moving as a Medium Warhorse speed.
Next day is to Nettin.
There is a storm in the evening from Nettin. Heavy rains…
It is heavy rain in the morning and they are headed to Copper Hollow. They arrive on the evening during the storm.
The rain has stopped and it is just cloudy.
They make it to Farius.
The weather is clear but hot.
They will rest and begin rounding up the settlers. It will take several days, total of 4 days.
Voltendo succeeded, as well as Oswald, for rounding up the settlers.
They are travelling from Mombafra to Goldleaf.
Risten is staying in Mombafra.
They can only move 4 points for the Settlers, so they are going to make it to Ornholm.
The weather is clear. There is a possible Encounter…
They are surprised.
Jacob is awake on the first watch due to a Ring of Sustenance. They are just off the road from Farius to Riknettle. Encounter distance is 14.
There are 16 dog sized creatures moving into the camp from the horizon. They have two segments of surprise.
There are two more segments of charge during that time. They get into 3.2“ distance. There are 16 Wolves going after them! They are medium creatures at AC 8. Jacob hits for 12 damage and Alexios hits for 7. He kills it in a single blow. There are 13 Wolves.
There are 4 hits against Alexios from the Wolves. He takes 15 damage, his Phantom Armor absorbs 5. Jacob had leant out his shield so he has an AC -1, they all miss him.
Jacob does 9 damage with a second attack, killing one.
Phenelock is a Settler and will be casting a spell. The Half-Orc charges into battle as well.
Tied initiative.
Jacob hits for 12 and Alexios does 6 damage. Jacob kills one. There are 13 Wolves and 4 Characters in melee. There are 4 attacks against Alexios, AC -3, but they all miss. Two attacks on Jacob miss and 4 attacks on Lygan (AC -3), all miss. All other attacks on Voltendo miss. Lygan and Ekkor were not actually attacked. Lygan hits one for 5 damage, killing it. Ekkor hits for 6 damage, killing another one.
Sleep goes off on 1d4 Wolves. The Half-Orc gets put to sleep as well as 3 Wolves.
There is a Morale Check for the Wolves. They failed by a lot and then flee! Everyone in melee gets an attack at +4.
Jacob hits for 12, Alexios does 5 killing one, Oswald hits for 5, Voltendo hits for 13 and Lygan did 8 damage. Ekkor his for 6 damage, killing another one.
6 Wolves flee.
Alexios heals himself with Lay on Hands.
The morning comes without issue.
Marita is not with this group. They will make it to Farius since there is no rain.
The weather is clear. Travel is uneventful.
They make it to Qarn. Headed to Criss Antha.
They arrive in Criss Antha.
They make it to Nob.
They make it to Ulan. Here, they make a Reaction roll and the people here respect Alexios and make comfortable accomodations for the party. They stay in Ulan.
The weather is still cloudy. They make it to Ornholm.
On the way to Eliope, we come across a patrol of 170 men on Horseback. Immediately when they see Alexios, we are immediately given due respect and they offer to escort us to Goldleaf.
We stop one short of Eliope today. It starts to storm in the evening, Light Rain.
It has stopped raining and it is cloudy.
We will force march to the Goldleaf domain. The party of Settlers arrives in the evening!
Lucien will take the Illusionist Scroll that they obtained from the Wyverns.
Alexios is taking his Heavy Warhorse. Xrith is invisible and has the new phantom armor.
We are resting on the 6th.
Lucien checks the scroll: Scrolls = Dancing Lights, Chromatic Orb, Magic Mouth, Spectral Force
Lucien earns 100 xp per spell level, so 1000 xp, if he keeps that scroll.
We will head to Velring today, movement points 6 away.
We arrive on the 7th. There are two taverns here with an inn.
We head south east into the sea of grass.
We head to the plains.
We spot a Medium Castle with a wall that is flying a banner. They are banners of Chaotic Evil. It is located in the mountain hex. The farthest mountain hex is the one with the banners.
We head to the south west and Xrith will go scout it out. He is invisible on a Hippogriff and goes to scout it out, staying out of balista range. There are about 100 men. The banners bear banners of Zo.
Xrith makes it back successfully. It is a medium castle with a wall made of stone and a keep in the courtyard. 100 people were outside. There were three heavy catapults, 2 light catapults and 3 heavy balistas.
We camp in the sea of grass. The night goes by without incident.
The weather is clear.
We will go south, south east and then decide if we go into An'kuret Kepra.
We are surprised on Hippogriff but the ground party is not surprised. The opponents are surprised.
The encounter distance is 11”. We spot the same Chaotic Evil banners, about 110 yards to the north, in the direction of the castle. There are about 30 men.
Light goes off in 4 segments. Lightning Bolt is 3 segments. We have 1 segment of surprise on the ground.
Invisibility resolves on Lorynth, who dismounts and moves forward. Lightning Bolt goes off.
They all surrender after failing a Morale Check.
Timbraun cancels his Lightning Bolt.
Alexios rides up to meet them. He orders them to throw down their weapons and arrange themselves in equal lines. They are trained troops.
The Morale Check was triggered due to the surprise. They identify themselves in the employ of APO THE MAJESTIC (a High Priest of Zo), a patrol to see who is pasing through the lands. They provide us with all of the details of their patrol.
Alexios asks them to provide information about the keep. Marita wants to know if there are other patrols. We are in the domain of Apo the Majestic. He has more matters to attend to then the inquiries of adventurers. Alexios explains to him that his god, Venha, compels him to destroy all evil-doers. He then threatens to destroy all his bones. The Captain tells him he will never capitulate to Good and Law.
Alexios takes the Captain off to interrogate him. Timbraun takes all their items away from them.
ITEMS:
on captain:
He explains to Xrith, that the Captain has valuable information in exchange for travel to the six cities. We can unleash him in Ornholm.
This is what he knows:
He hands us an old metal key. It is the key to the old armory dungeon in the mountains to the north.
Apo the Majestic, has his human troops in the Armory dungeon. He is using the castle for unknown purposes and forbid human servants from entering the castle. The only ones permitted inside are the Elephant Man servants.
We can sneak into the castle from the dungeons. He suspects there is trickery afoot in the dungeons, which has many secret passgaes. There is a secret brick.
The Captain screams as ordered by Alexios. Xrith might need to stop in the Goldleaf domain. The people there might have ways of getting more information.
They are all on Light Warhorses, 36 of them.
Alexios executes the rest of the men.
The new Dwarf tries to wish for Galador using the ring, and it does not work.
Timbraun wants to taste the potion. Alexios tries to detect evil on the items too. When he uncorks the container, there is a scent of pollen and all the grass bends toward him as though he was a black hole.
The Ring has no effect with spell effected on them. Timbraun tries on the ring but feels no different from the spells.
Its a Ring of Sustenance. Some characters are taking Light Warhorses.
30 studded leather, 5 plate (human), 30 short sword, 30 shield (wood, med), 30 hard boots, 35 cloaks, 35 belts, 4 longswords, 3 shield (metal, large), 2 shield (metal, med), 3 shortbow, 2 longbow, 75 arrows.
Ring of Sustenance (id 354) goes to Xrith.
We decide that we may take the bodies to Akaret-Kepra. Actually, scratch that, they take the bodies with them.
They will make it to the ruined castle. It is a small walled castle surrounded by the Sea of Grass.
Xrith flies back to Velthring. He makes it!
He makes it to Ornholm this day.
It is cloudy and the party is headed back. The Hippogriff riders spend the rest of the day scouting.
It is raining in the morning, heavy rain so the party does not make it to Goldleaf.
They are camping and it is cloudy at night. The bodies of the men had been scattered about the landscape.
Maahes, Xrith's Lion, reverts to its natural state and goes off toward the north.
Xrith meets the party in Goldleaf.
We are moving to Ornholm today.
The party makes it to Ornholm. It is cloudy.
We are selling a bunch of stuff in Ornholm. The shortsword +2 sells for 4,000 gp.
Mundane equipment 3169 gp, Shares if we go back to town:
Henchmen get half
Lucien - Level 5 Xrith - Level 5 Alexios - Level 5 Omaz - Level 6 Oswald - Level 6 Marita - Level 1 Timbraun - Level 7 Litlee - Level 5 Lorynth - Level 3 Lygan - Level 7 Ekkor - Level 3 Thurbek - Level 1
54 total levels
Marita is leveling up and will pay to have the armor fitted to her size. She now has AC 2/2. She gets 7 hitpoints!
We will head to Goldleaf and then head to Heshib.
We are all on Light Horses or Hippogriffs. The weather is cloudy in the evening.
It is still cloudy and we head to Heshib.
We make it to Heshib!
We head north west from Heshib.
we head south west and then head to the light forest.
We are not surprised.
We can see smoke coming up from the trees, about 3 miles into the forest. It looks like a hamlet.
We go to check out the hamlet. Once we get a half mile away, we see Elven tree constructions.
Xrith'atiril will approach the Elves of the hamlet. These are Wild Elf settlements. They can see me on their palisade. Xrith rolled a 46. They ask him if he is related to Ithimyr. There is a decent Gru'gach settlement.
“Someone was looking for him” Someone just passed through.
We decide to return in a day or more to meet perhaps.
The name of the community is Mahop'tan and these are Gru'gach.
We arrive at Ta-Mekh.
The party arrives and we will pause the session.
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