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player_journals:maervahr:survival_stories_from_the_hinterlands_session_245_-_june_1st_2025

Survival Stories From The Hinterlands

JACOB'S DOMAIN CLEARING SERVICE: Part 4

Session 245, June 1st, 2025 - JACOB'S DOMAIN CLEARING SERVICE: Part 4

LOG DATE 06/01/25

THE ADVENTURERS
  • Eomiaje the Hidden One
  • Jacob - Hippogriff
  • Stevie
  • Josalyn - Hippogriff
  • Selethede - Human Psionic DRD1, Has 18 CHA.
  • Kheskhor
  • Uuto
  • Omaz
  • Sir Anders - PAL1

RECAP

Training started on the 7th of Seed Moon for Xrith and others. We spent a week to 9 days back in camp and will need to check for encounters. During this time we met up with Sir Anders in Ornholm and Eomiaje the Hidden One. We will set out for a day and a half to get to Jacob's encampment.


Seed Moon (3) the 15th, 499

The weather is clear. Selethade will lead Eomiaje's Horse. Selethade has the Rod of Alertness.

Selethade and Kheskhor are now invisible. Selethade and Kheskhor are also in Ornholm and will be returning with us to the encampment.

Travel is uneventful and in the evening the weather is clear.


Seed Moon the 16th, 499

In the evening, there is an encounter.


ROLL SURPRISE

Jacob is not awake but we are not surprised due to the Rod of Alertness.

There is a winged creature in the shape of a dragon flying overhead, about 19“ away.

  • Josalyn begins strapping in.
  • The Longbow Archers and Artillerists prepare their weapons.
  • Kheskhor is waking others.
  • Briiz must make a reaction roll.

Briiz rolled a terrible Reaction roll. The Men-at-arms raise their weapons. Everyone is awoken and we spot the thing in the sky…it is flying off to the left at a 90 degree angle. It is moving 24”. It is heading north.

  • Josalyn is not pursuing.

It did look like a dragon, we could only see the silhouette and not the color. It did seem to sparkle a bit in the moonlight.

NO COMBAT


Uuto keeps his heavy crossbow of distance loaded and ready. He gets 2 attacks per round on a surprise round and add his Monk damage bonus to it.


It is spring time in Al'shiel, the continent upon which we reside. Home of the Gorsin.

We are starting in the lower left hex of the north east region.

  • Sea of Grass.
  • Sea of Grass.
  • Sea of Grass.
  • Light Forest.
  • Sea of Grass.
  • Sea of Grass.
  • Plains.
  • Plains.
  • Pond.
  • Sea of Grass. Possible Encounter.

ROLL SURPRISE

The Hippogriff Riders are not surprised.

They spot at a distance of 34“ from the front of the party a single Wild Boar with its butt in the air.

  • Jacob is diving and begins peppering it with arrows.
  • Josalyn warns the party.

They are 34” away.

After the first segment, we notice they are diving at something. We could not see the Boar.

The Boar has AC 7 and Jacob hits with boths shots. He does 5 and 4 damage. The Boar stumbles and continues running away, griveously wounded. Jacob will finish it off.

COMBAT ENDS


One turn passes and Uuto drags it back to camp.

We are now on hour 3.

  • Sea of Grass.
  • Sea of Grass.
  • Sea of Grass.
  • Sea of Grass.
  • Sea of Grass.
  • Plains.
  • Sea of Grass.
  • Sea of Grass. Possible Encounter.

ROLL SURPRISE

The Hippogriff Riders are not surprised this time either.

Something is surprised at a distance of 23“ from the ground party.

The Ogres are surprised for 1 segment. There are 12 Ogres.

The Ground Party is also not surprised. We can act…there are 12 of them. This area does have some water in it and the Sea of Grass is only 7' in this area. The tallest Ogres are 10', 2/10 of them are visible. They have concealment so the Ground Party will have a -3 to attack.

  • Sir Anders does not engage in melee.
  • Kheskhor and Selethade
  • Eomiaje the Hidden creates an Illusion of a Dragon flying at the Ogres.
  • Omaz tries to remain hidden but may see the illusion.
  • Stevie prepares a javelin.
  • Uuto fires at one of the Ogres. He must be on the ground to reload, not on horseback.
  • Jacob and Josalyn are landing with the party.

They must hit AC 2 at 23” distance. Uuto misses.

  • Jacob and Josalyn unstrap.
  • Eomiaje goes up 2“ and creates his illusion and has the Dragon let out a tremendous roar.
  • Stevie stays with the party and will throw a Javelin.
  • Uuto, from the ground, takes another shot.
  • Sir Anders will follow behind the front line to engage. He holds his ground.

Jacob does not want to scare them off, he says.

The Ogres notice the Hippogriff Riders above and notice the large party. The Dragon Illusion is called up from the Grasses with a Roar!

The Ogres have a moment of Confusion and 1/3 begins moving toward the party. Eomiaje calls up the image of the Dragon from the grass and this stops them in their tracks. The Ogres that advanced and the ones that stayed have not advanced and are watching the Dragon fly around the sky.

  • Jacob and Josalyn form up a front line.
  • Eomiaje maintains concentration on the Dragon, which is Black and 12' long.
  • Omaz moves up.
  • Stevie moves to engage
  • Uuto loads his crossbow.
  • Sir Anders has a spear in hand and is 2” behind the front line.

The Dragon is big for Eomiaje.

They pass their morale and will charge the party.

The back and the rear Ogres are watching the Dragon intently and consider it a real threat. The Ogres are 21.2“ away.

  • Sir Anders stays back 2”. Protection from Evil is a 10' radius outside.
  • Stevie is with the party.
  • Omaz disappears.
  • Jacob and Josalyn finish unstrapping and advance with Stevie.

The Ogres charged forward 12“ and they get 6” closer during the segment, moving them to 15.2“. The Front line is 8” away. Jacob orders the party to stop.

  • Kheskhor and Selethade move up behind the party.
  • Eomiaje maintains concentration on this Dragon.
  • Omaz is coming up from the side. His Movement is 9“ but he is at a distance of 2”.
  • Stevie throws a Javelin.
  • Uuto Moves Silently and tries to get a bead on the group in melee. He has 17“ movement.
  • Sir Anders is on horseback. He plans to throw a spear into the Ogres.

3 segments of movement and then Jacob stops immediately, telling everyone. The Ogres are unarmed and the melee is met.

Stevie's Javelin hits for 2 damage. Omaz pops out of the grass and stabs for 3 Damage. Jacob does 14 damage and Josalyn hits for 10 damage. None of the Ogres are slain so they all get their attacks.

4 attacks on Stevie, 4 on Jacob, 2 on Omaz, Josalyn has 2. There is one amongst them that bears brighter metals. Omaz is the target of the Leader.

All of the Ogres attack Stevie's Horse first. It has AC 6. It is hit for 6 damage, 4 damage, for a total of 10 damage. This kills her horse and she is knocked on the ground after failing her save versus paralysis.

Jacob is hit on an 18, all three attacks on Jacob miss. Two attacks on Josalyn miss. Omaz has AC -3/2 versus Ogres. The Leader hits Omaz for 3 damage.

Jacob's second attack hits for 15 damage, which kills one. They will take a -1 to hit and on their AC due to the Dragon.

  • Eomiaje concentrates on his illusion and tries to have the Dragon vomit forth an Acid breath weapon.
  • Sir Anders backs up to the group.
  • Jacob attacks.
  • Josalyn attacks.
  • Kheskhor casts Sleep.
  • Selethade stands.
  • Omaz attacks the Leader.
  • Stevie attacks.
  • Uuto fires a crossbow into melee, coming out of move silently.

Kheskhor is casting which breaks his invisibility. The Dragon starts coming down with a new purpose as Uuto takes a shot. Uuto hits. The Leader has AC 3/4 and everyone gets a +1 due to the Dragon. Uuto hits for 6.5, Omaz hits for on the Leader, Josalyn hits for 8. Stevie hits for 11 damage.

No additional Ogres have been slain. The Ogre must save versus Dragon Breath for 15 damage. It appears as though the Ogre's flesh melts off and it falls to the ground.

The Sleep spell finishes with a 50% chance, the Ogre resists the spell.

The Leader misses Omaz. 4 of them going after Stevie, all miss except one that hits for 5 damage. 3 attacks on Jacob, none hit. One attack on Joslayn misses and Jacob is missed again.

  • Jacob and Josalyn attack.
  • Selethade stays back.
  • The Dragon makes another attack.
  • Sir Anders stays put guarding the back.

Jacob hits for 11, Omaz hits for 4, Stevie hits for 15 and Uuto is reloading. Josalyn does 8 damage.

Omaz is missed! The 8 others attack, one hits Omaz for 5 damage. Jacob is missed and there are 2 on Stevie, she is missed and so is Josalyn. Jacob hits for 18 damage, it is still alive! The Ogre takes another 15 damage and it fries him!

Two Ogres are fried and there is a Morale Check this next round.

  • Omaz targets a regular Ogre.
  • Stevie attacks.
  • Uuto fires.
  • Sir Anders stays put.
  • Jacob and Josalyn attack.

Morale base is 11 and they Immediately Surrender. Eomiaje lands the Dragon nearby and eyes one of them hungrily.

COMBAT ENDS


We take their stuff and then tie them up…Later, we execute them.

  • 760 gp

It is still hour 4.

  • Heavy Forest.
  • Sea of Grass.
  • Sea of Grass.
  • Forested Hills, heavily forested. Possible Encounter.

ROLL SURPRISE

For the Ground Party only, we are not surprised as we pass through a thick forest.

They find at its peak of the hill, two creatures with the heads of Rams and wings of Great Eagles. They are 10” away.

  • Stevie forms a line.
  • Uuto fires.
  • Sir Anders hangs back.
  • Jacob forms a line.
  • Josalyn forms a line.
  • Kheskhor stays back.
  • Eomiaje lands on Sir Anders shoulder and uses Know Alignment on one.
  • Omaz forms up at the front line.

Uuto can fire but holds back while Stevie talks. Stevie says “Hail, we are the representatives of Jacob Goldleaf and we come in peace.”

The two winged creatures look at Stevie through the trees. They do not say anything for a couple of paces. Out from its mouth come a weird mixture of droning and teeth gnashing. None of us can speak what they just said.

Stevie asks Jacob what to do and he tells her to make hand signals like they should leave the area. The two creatures watch intentently and say nothing. One releases some more words and with its paw, makes an indication that she is in debt to us.

  • Josalyn casts Prayer.
  • Eomiaje flies up 2“ above the party.
  • Uuto fires.
  • Sir Anders stays back.
  • Jacob holds.
  • Josalyn casts a spell.

We got tied initiative. The creatures are taking off from the rock and are flying toward us through the trees.

Uuto misses, they have AC 0. They disappear below the treetops and then reappear 7” away from us, heading toward us. We can see them through the leaves here and there.

Josalyn's Prayer spell goes off and we get +1 to attacks and saves, they have a -1 against us.

The round concludes that they are directly overhead, through the trees. We do not have a clear visual of them.

  • Eomiaje goes to one of the upper treebranches and looks for them.
  • Omaz looks for cover.
  • Stevie dismounts.
  • Uuto hides in shadows.
  • Sir Anders dismounts and stays by Selethade and Kheskhor.
  • Jacob and Josalyn prepares to receive a charge.
  • Kheskhor casts Invisibility and stays with Selethade.

The Criosphinxes dive at us from a height of 4“. They cover that in a single segment. They will go after whoever is least armored. Uuto is being attacked but must hit AC 1. He attacks with a Halberd and misses. They automatically hit Uuto doing 16 damage. UUTO IS DEAD!

Kheskhor is AC 1 and is hit on a 7. Both hit…actually Sir Anders gets an attacks first but misses. Kheskhor takes 6 damage and 10 damage. Kheskhor is at -2 hp.

Eomiaje is not in melee but Sir Anders and Kheskhor are.

  • Jacob charges
  • Selethade moves away.
  • Josalyn can activate the rod as she charges. This uses 1 charge.
  • Eomiaje charges one and tries to touch one to confuse it.
  • Omaz goes after the one close to him.
  • Stevie moves into combat.
  • Sir Anders tries to fall back.

We won initiative. Omaz attacks and hits AC 0 and they are considered Large. 7.5' tall. Omaz does 4 damage.

The Sphinx counter attacks Omaz, he is at AC 2/2. All 3 attacks hit Omaz. They hit for 5, 5 and 9 damage. He takes 19 damage and is at 10 hp.

Jacob must hit AC 0 and hits for 11 damage. Josalyn hits for 7 and 10 damage. Deep wounds are taken by the creature.

Selethade moved away. It attacks Jacob. Jacob is hit on an 11 and he takes 11 damage! Jacob hits for 19 damage with a second attack. It is gravely wounded but does not fall. It thrashes its wings. Eomiaje flies down and touches and it must save versus Confusion. It resists.

  • Jacob attacks
  • Eomiaje flies back up and they will get an attack on him.
  • Omaz attacks.
  • Stevie attacks.
  • Sir Anders has disengaged and throws a spear.

The Criosphinx attacks Omaz who has AC 1, all three miss! Boths claws and bite misses Jacob.

Sir Anders misses with his spear. Stevie waits for Faerie Fire before attacking. Jacob hits for 15 and Josalyn hits for 9 damage.

Faerie Fire goes off. Omaz misses but Stevie hits for 6 damage.

The Criosphinx continues its attacks.

  • Jacob moves to engage.
  • Josalyn moves to engage.
  • Selethade stays back and stabilizes Kheskhor.
  • Omaz does a fighting withdraw.
  • Stevie attacks.
  • Anders uses Lay on Hands for Kheskhor.

Eomiaje hits for 2 damage, plink! Stevie does 14 damage.

The Criosphinx fights on in total fury!

It goes after Omaz, he takes 6 damage and 8 damage from a claw and a bite. OMAZ IS KILLED!

Eomiaje shoots Stevie and hits for 3 damage.

  • Eomiaje charges
  • Jacob and Josalyn attack.
  • Stevie does a fighting withdraw.

Jacob attacks and kills the thing for 19 damage! The Criosphinx is dead.

COMBAT ENDS


There was no lair found nearby as we discuss what to do with Omaz. Stevie is going to take the fallen, Uuto and Omaz, to Ornholm.

Eomiaje is still with Jacob at the fortress.


In Ornholm on Seed Moon the 17th, Stevie takes them to the Temple to be raised.

Omaz needs to add 3,000 gp to his debt for being raised. Uuto is raised on the 17th and gets 500 xp. Omaz and Uuto each lose 1 CON and Omaz gains 1,000 xp.

They can return on the 20th.


Back at the fortress, they are working on the moat but the ditches are already dug.

There are no encounters up to the 17th.


Seed Moon (3) the 18th, 499

The party has not returned and the weather remains clear. Patrols across the domain and nothing is encountered.


Seed Moon (3) the 19th, 499

There is heavy rain in the evening.


Seed Moon (3) the 20th, 499

Stevie and the others make it to Eliope today. In the encampment, we must make a surprise roll.

There is an encounter.


ROLL SURPRISE

We are not surprised.

We see some shapes in the air flying overhead…there are 3 huge winged creatures, about 20' long. These are Giant Owls.

  • Eomiaje flies up the Giant Owls and tries to talk with them.
  • Sir Anders gets a Longbow.
  • Briiz commands his men to form up and says to not attack.
  • Jacob says to not attack.

The Owls are overhead at a fair distance and do not change their course, outside of bow range. They are 26” up.

Eomiaje talks to them and is greeted warmly.

The Owls hoot and fly and say they will return to their roost after helping some travelers.

NO COMBAT


Eomiaje returns to the fortress of Jacob.


Seed Moon (3) the 21st, 499

Jacob is flooding the Moat with a Decanter of Endless Water.

The rest of the party arrives on midday.

We have 5 hours left and the domain clearing continues.

  • Sea of Grass. Possible Encounter.

ROLL SURPRISE

We are not surprised but a herd of Deer and Stags are surprised.

We leave them alone.

NO COMBAT


  • Sea of Grass. Possible Encounter.

ROLL SURPRISE

The Riders are Surprised.

Coming through the Sea of Grass is a force of Orcs. They number about 200+ in number. They are surprised!

  • Jacob and Josalyn land about 30“ away from the Orcs.
  • Selethade says to join Jacob and Josalyn.
  • Kheskhor is on bedrest.
  • Eomiaje heads towards Jacob and Josalyn.
  • Omaz is back at camp.
  • Stevie says to go back to the fortress.
  • Anders follows Stevie.

Half of the Orcs have polearms and 7' spears. The polearms are Halberds.

We are all leaving except for Jacob and Josalyn scout from high level. The Orcs are departing.

NO COMBAT


Uuto is healed for 6 hp and we have all returned to camp.

  • Sea of Grass.
  • Sea of Grass.
  • Sea of Grass.
  • Pond.
  • Sea of Grass.
  • Sea of Grass.
  • Sea of Grass.
  • Sea of Grass.
  • Sea of Grass. Possible Encounter.

ROLL SURPRISE

The Riders are not surprised.

There is another group of Stags and Deer up ahead, gathered in the middle of a clearing. Eomiaje flies up ahead to talk to the Deer.

NO COMBAT


First thing he notices when he flies up, he sees a group of 70 Deer and 10 Stags. They are gathered around a small Stone. like a small Obelisk. The bottom half is drenched in blood and filth. The Deer are gathered in the clearing around it, standing amidst many corpses. Strewn across the ground are Orcs…they have the same banners as the ones we saw moments ago. Some of the Deer and Stags investigate the bodies. There are no living Orcs here.

Eomiaje talks to the Stag and respond to him neutrally. They saw some Orcs around here, they were fighting the other Orcs. They were waiting for the Orcs to move to get the Clovers around the stone. They ruined most of the clovers around the stones. All of them have been totally ruined.

They tell us not to stand on the Clovers.

There are some runes that were marked in runes, possibly Orcish.

Anders detects a foul evil from the runes. Eomiaje can detect Chaos and Evil coming from the stone.

The Deer tell us that as long as the ones that dont have too many legs don't crush the clovers.

Eomiaje casts Dispel Magic on the stone. Anders only detects a latent evil on the stone.

Anders goes to destroy the Obelisk. Using the Rod of Flailing. We did not anger GRACK!


END OF SESSION

player_journals/maervahr/survival_stories_from_the_hinterlands_session_245_-_june_1st_2025.txt · Last modified: 2025-06-01 22:07 by maervahr