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player_journals:maervahr:survival_stories_from_the_hinterlands_session_201_-_december_4th_2024

Survival Stories From The Hinterlands

The Ruins of An'karet Kepra and the Grass Spirit

Session 201, December 4th, 2024 - The Ruins of An'karet Kepra and the Grass Spirit

LOG DATE 12/05/24

CHARACTERS
  • Maervahr
  • Koriss
  • Pithor
  • Savina
  • Fulmok
  • Anthrys
  • Jacob
  • Josalyn
  • Kheskhor
  • Thorgard
  • Tatrin
  • Lygan
  • Ekkor - Fighter AC 3/3, large shield, MV 9“, Doors 1-3, Listen 1-2, 17,12,13,9,9,12, hp 5, NG, Tralf

BLOOD MOON the 3rd, 498

Lygan's Class Quest. Arranged by the Silk Caravan by Lygan. The adventurers called the Wistful Sword Brotherhood, they were to slay a powerful grass spirit. Their less prepared adventurers never came back. They will pay for his training in return for eliminating the Grass Spirit. They departed from Ornholm, heading toward Maelc. In order to find them, they will provide us with a skilled tracker called Cyn’neth but he will not be helping. Montessey is the name of the one we rescued from the cave. The names of the Wistful Sword are Ra'yr (half-elf), Lyrsora, Garrek, Drilgor, Frethyn, Quenril.

This is a DL 7 quest.

We discuss sleeping monsters and whether they get Saving Throws. Updated campaign map is on the to do list. Lygan has Full Plate +1 so his movement is 9”. AC -3/0 and he is down 10 points on his armor.


The party is starting off in Gren, where Maervahr will cast Stoneskin on many people.

Cyn'neth talks to Lygan who is telling him how we are famous, He says We are all gonna be famous. Lygan gives 2 magic arrows (id 232) to Cyn'neth.

What reports are heard of the Grass Spirit? The Silk Caravan believes that it can shape shift. Most of them are aligned with Scaepa. It can attack the Merchant Caravans at vulnerable moments. It has been sighted in a green hazy cloud and it only carefully attacks when it has an advantage.

Does the green cloud cause poison? No, no signs of poison or gas. The Grass Spirit is not made of Grass but is a magic spirit.

We will head out from Gren where we will meet up with Cyn'neth, the Elf Tracker.


We will travel to Maelc from Ornholm. The weather is clear.

The Sea of Grass is tall this time of year. Travel to Ornholm is uneventful. We spend the night here. Evening is extraordinarily hot but it passes by the morning.


BLOOD MOON the 4th, 498

Cyn'neth recommends that we go straight to Maelc. Each morning Tatrin casts Endure Heat on himself. Josalyn also casts Endure Heat on herself everyday.

The weather is clear and the travel is uneventful. We arrive in Maelc and the next morning Invisibility is cast on Koriss.

We head out the next morning and Cyn'neth begins tracking. He leaves the party. Cyn'neth has a longsword, chainmail and a shield. Cyn'neth leads us to the west and he is able to pick up signs from the smallest things in the landscape and continues taking us west. Sometimes he mentions something about historical information of the Elves, even long before the Severing, before Humans. He points out things in the landscape like mountains. After 1 full day, our caravan comes to an end.

We come to a stream with fish and he thinks we should take watches. The night passes without incident.

Maervahr recasts Invisibility on Koriss.


BLOOD MOON the 6th, 498

Another full day of travel as we move through the Sea of Grass and we find another camping site. It will begin raining in the evening. There is a light summer rain that comes down. The evening goes by without incident but we try to stay dry.

In the morning it is lightly raining.


BLOOD MOON the 7th, 498

Cyn'neth believes we may be getting close now. Sure enough, after 5 miles, we see the top of a structure in the distance. The Grass is unusually tall here, over 8' tall. We approach the structure.

Cyn'neth stops and says that this is Elvenahad and he will take care of the horses and the camp. He cant be sure that this is the final spot that the party was in, they must have been here in the last couple days. He leaves us 1/10th of a mile away and leaves us to do our things.

Fulmok offers to check things out at the ruins. He has a 21 Move Silently. We will approach just out of encounter range or spread out to attract more attention.

Maervahr casts Deeppockets on himself and arranges his stuff.

Portent is cast by Lygan. Fulmok goes in and finds that the ruins are dark. The south face has an entrance. He finds a trail leading to two time-worn columns with moss growing up the sides. One depicts an Elven male and the other is an Elven female. Both have text in Elvish. He can see a trail going off to the right and there is a set of staircases going up to a terrace with a double door. The doors are decorated with some animal.

The portcullis in front of the doors is raised. Between the stairs is the merry face of a Satyr that is spitting water into a pool. There are steel framed and appear to be very thin in the back, like arrows slits. It looks like a big Palace type building in the back. There are finely carved domes that rise up from the sandstone walls which are at the top of the building. There are many weeds growing up the sides of the building, everything is overgrown. This is some kind of abandoned, crumbling ruin but still has some strength and radiance to it.

Fulmok looks down the path, which goes for 30-40' before it opens to a clearing. There is a statue in the clearing that is rusty brown color. Fulmok approaches the statue which is in the center of the clearing. It is very realistic and looks like a horse leading a faceless chariot archer. The area is very cold. There are double hardwood gates that are built into the palace. The double doors are 10' up but they are on the ground level and are decorated with wrought iron ornaments. The door on the right is half open.

Fulmok heads back to base camp to report. He tells us all what he saw.

Does Cyn'neth believe that the Grass Spirit is inside the structure? It could reside someplace that is cold or dark and could have a preference for the moonlight. They do not necessarily reside in the grass and may not behave like animals.

Cyn'neth does not know the name of the Elven Palace but Fulmok knows the name because it is on the Palace Gates, it is “An'karet Kepra”. This was written on the Pediment.

We head in…


ROLL SURPRISE

We follow Fulmok's direction to where he was scouting things out. Suddenly, there is a violent movement in the Grass. There is a sudden leap from behind the party. When we turn around, we see in the reeds, covered in some grass, is a 7' tall Humanoid Creature, like a naked Owlbear and a Frogman. It roars with a cackling sound from another world.

Savina, Tatrin, Josalyn, Kheskhor, Fulmok and Anthrys all failed a Save versus Magic.

This thing is in melee with Jacob, Maervahr and Koriss.

  • Lygan says its time to shine.
  • Maervahr goes psionically invisible.
  • Koriss is invisible and goes with him.
  • Pithor moves back 10'
  • Jacob attacks.
  • Thorgard charges.
  • Tatrin cowers.

On segment 1, it tries to eviserate Jacob but Jacob attacks first, he must hit AC -2. Jacob misses. The creature tries to attack him with two claw attacks. Its Mouth hits and Stoneskin!

All the feared people are running from the creature.

Thorgard, Lygan and Ekkor charge forth and Thorgard must Save versus Spells. He saves and he feels a force grab on to him and pushes past it. Thorgard hits for 15 damage. Black blood comes from the deep wounds. Jacob hits for 13 damage and Thorgard hits for 16 damage, killing it!

The creature falls!

COMBAT ENDS


Maervahr, Jacob and Thorgard mount their Hippogriffs and we recover all the feared companions. We round them all up.

Maervahr, Josalyn and Anthrys gather some parts and then Maervahr flies back to ask Cyn'neth what this was. This has the revolting composition of a creature from the Outer Planes. Cyn'neth says that this is not the Grass Spirit.

The words in Elvish aboe the door are An'karet Kepra. The column on the left says “Leave your cares behind, restless traveler” and the statue on the right says “Lose yourself in happiness's embrace”.

Josalyn casts Find Traps when we get close to the door.


ROLL SURPRISE

We are not surprised this time. We go into the cold clearing. As we approach the doors and then the Weasels warn us to get back. We look around and see that the rear side of the statue is covered in a thick layer of Brown Mold around the statue.

This was the statue with the horse and chariot but we avoid going close to it.

COMBAT AVOIDED


We discuss how the Brown Mold can survive outside like this. The party heads to the front door and Josalyn casts Find Traps. We detect none and continue toward the stairs. The face of the Satyr suddenly animates and says “Welcome you who come here searching for peace, drink my water and ease your fears”.

The water in the pool is murky. Lygan tries the water and drinks. It tastes stale and is not refreshing. The Satyr does not reanimate but stays its normal self. It could be a Magic Mouth?


We go down the left stairs and we can see some space on the left where there is no overgrowth. We see a portcullis that is open and the doors are decorated with ibis headed winged Chimeras that have the body of a stag. The doors are closed. Fulmok will listen at the door but does not hear anything. Maervahr and Kheskhor can listen with 1-8 with their Weasels.

Neither of us hear anything inside.

Thorgard, Jacob and Fulmok on doors. We push open the doors…


The Portcullis looks strong and is made of steel. Jacob has continual light and a sword.

We enter into an oddly shaped room. There are reliefs on the wall depicting animals and a Savannah. There is a woman depicting a flower. There is also a beautiful Elven statue and crystal clear water in a pool in the center. The steel fram of a glass dome is seen in the center of the pool above but the glass is totally gone. Under the opening is woven huge, dirty white webs and a few cocoons hanging from them.


ROLL SURPRISE

We are not surprised due to our Weasels. They alert us to the webs overhead before we are descended upon by several huge shapes. There are things moving around that are several feet in width.

  • Savina steps out of the formation.
  • Maervahr casts Slow.
  • Koriss hangs back.
  • Pithor fires a bow.
  • Fulmok readies his javelin.
  • Anthrys casts Sleep.
  • Jacob goes to defense and prepares to receive a charge.
  • Kheskhor huddles.
  • Thorgard moves up.
  • Tatrin casts Prayer.
  • Josalyn prepares for a charge.
  • Lygan and Ekkor will fire magic arrows.

Slow is 3 segments. Fulmok can see man sized spiders skittering in the web they are concealed by the web. Prayer is 6 segments. Pithor, Lygan and others will wait on segment 2 because they are concealed. Fulmok throws his Javelin. We must hit AC 3.

Fulmok hits and does 1 damage. The javelin flies and strikes one. Descending from the web are spiders. Sleep goes off Sleep has a 30' diameter. They are Giant Spiders coming down. He gets one of the Spiders and it is slept. The other ones come down. There are 9 of them total.

Pithor misses his shot against AC 6. Lygan also misses as does Ekkor. These things descend rapidly and get to the ground. They engage our characters. They had webs along the dome and the ceiling.

There are 8 Spiders attacking everyone in front. 2 are coming down on Lygan.

He has AC -2 all miss, actually is hit by one and Stoneskin! One comes down on Josalyn who has AC -1, she is missed. There is one on Fulmok who has AC 1 and is hit, Stoneskin is gone now. Two attacks on Kheskhor who has AC 2/3, he is hit once which removes Stoneskin. Two more attacks on Anthrys who has 3/3, one hit effects Stoneskin.

Everyone is in melee. Must hit AC 7. Thorgard hit one for 10 and Fulmok hit for 7 and Jacob hits for 15 and 13. Thorgard hits again for 11 damage. Jacob killed 2, Thorgard killed 1, others are wounded.

On Segment 7 Slow goes off, Prayer goes off on segment 8 giving us +1 to AC attacks and saves.

There is one sleeping on the ceiling and 5 at our feet.

  • Savina stays back.
  • Maervahr goes psionically invisible.
  • Pithor attacks
  • Koriss goes back.
  • Fulmok attacks.
  • Anthrys withdraws.
  • Jacob attacks
  • Josalyn attacks.
  • Kheskhor disengages.
  • Thorgard attacks.
  • Lygan attacks.

Morale check on the Spiders. They have a base of 57. They decide to flee for the walls. Maervahr hits for 1 damage, Fulmok hits for 6, Tatrin hits for 6, Thorgard hits for 12.

Only one left that runs into its webs. It still is on the wall. We have one chance to shoot it. Jacob kills one and Pithor hits the slept one, killing it.

COMBAT ENDS


One turn passes after combat. One magic arrow is recovered and Fulmok harvests the poison from the spiders. Fulmok harvests poison.

We saw no traps within 30' but Koriss inspects the statue with Lygan. The amphora she is holding does not come off. We can see in the pool are a few hundred gold coins. There is a small glass vial and 2 shiny objects.

The Elven woman is beautiful pouring water from the statue. The water sprays all over the place as it comes out of the amphora.

Pithor will scoop up some of the shiny objects in the pool.

  • 350 gp
  • 2 gems
  • Potion

Further north is a hallway going to a pair of double doors. The two side channels have little hallways. The halls go for 15' until they hit a curtain and the channels of water continue past the curtain, underneath.

Fulmok will climb up the walls to check the web. He will have to make 3 checks and it is 30' down. Fulmok makes it to the ceiling and is adjacent to the hole in the dome. There are several wrapped up coccoons, a total of 16 fully wrapped up and some look sucked dry. The air opens up to the outside.

Fulmok can cut down the webs but will have to make climb checks to keep going. He passes and he moves along the steel frames and hacks away the webs. All of the cocoons and the webbing drop to the pool. Fulmok makes 3 rolls and falls, taking 3d6 damage. He takes 14 damage. Fulmok is healed for 6.

By default, backpacks are removed for climb checks unless we say otherwise.

Inside the cocoons we only find animal bones and no shinies.

We see 4 columns and they are just plain columns but the reliefs depict Savannahs and animals along with an Elven woman holding an iris. Thorgard and Koriss do not find anything odd about the statue.

We will head to the south west passage and go past the curtains.


We come into a circular chamber and the channel forms a pool in here and then continues on through another curtain. Tatrin casts Find Traps once we get beyond the curtain. There are 5 sets of rotting clothing hanging from wall hooks. They look foreign and we see a rack with rusty swords and cracked bows. Some of the swords are completely covered in rust. There is an arrow slot pointing outside from here. Maervahr inspects the swords and sees a glimmer on a broadsword.

Lygan picks it up and cleans it up. Underneath the grime, the broadsword is in perfect condition.

  • Magic Broadsword +1

The pool looks murky but the pool is empty. The bows are all junk and broken. The clothes that were shuck just fall apart.

We go beyond the curtain.


There is a mosaic floor with a tree like depiciton and naked elven men bathing, fencing and hunting in an alien forest environment. It resembles the Sylvan forest. The channel terminates in a large pool with two skeletons that have rusted swords in their rib cages. The windows have arrow slits and there is a door to the south.

Tatrin does not detect traps and the mosaic does not seem to move. Lygan checks out the skeletons. It looks like they are bathing in the bath and are facing each other. They each have a rusted sword but nothing else is inside the pool.

Looking out the south arrow slit window, there is a few feet from the tall grasses.

We check out the south door.


We find ourselves on a terrace that is overgrown with plants with red lotus like flowers. They reach all the way to the ground.

Maervahr checks out the red lotus flowers. Maervahr and Jacob feels like these flowers resemble the same ones that we recovered from Taughannock Falls. Maervahr gathers some.


ROLL SURPRISE

We go back into the chamber but the foliage on the terrace begins to move.

  • Lygan and Ekkor braces.
  • Savina moves to another area.
  • Maervahr goes psionically invisible and goes through the door
  • Koriss goes through the door and is invisible.
  • Pithor holds the door.
  • Fulmok go through the door.
  • Jacob and Josalyn moves to engage.
  • Keskhor moves inside.
  • Thorgard and Tatrin moves to engage.

Everyone manages to get through the door. Pithor is holding the door. The characters outside must save versus spells or become entangled.

They all manage to avoid getting entangled and they are slowed by 50%.

  • Jacob and Josalyn attack.
  • Thorgard and Tatrin attacks.
  • Maervahr uses the Wand of Defoliation.

The 4 characters in melee can swing at the plants. They will do half damage. Jacob hits for 12, Josalyn hits for 5, Thorgard hits for 8, Tatrin hits for 4.

They hack and swing at the vines but they persist. Maervahr uses the Wand of Defoliation which does 3 damage.

Most of the plants on the terrace instantly die. There are 3 separate large thick vines that have intertwined with the red lotuses. We can now swing at them.

Jacob is attacked twice and is hit on an 18, he fights it off. Josalyn is also missed.

Second attacks, Thorgard hit for 9 damage. Jacob does 10 damage which severs one of them. a third of them stop moving.

  • Fulmok keeps an eye on the door with Anthrys.
  • Jacob and Josalyn attack.
  • Thorgard and Tatrin attack.
  • Lygan moves to engage.
  • Savina cheers them on.
  • Maervahr stands
  • Koriss is hanging out invisible
  • Pithor is holding the door.

Josalyn hits for 5 damage and everyone else hits in front. Everyone must save versus spells against the one Thorgard and Lygan fail to save and are held fast by the vines.

Jacob hits for 15 and Josalyn hits for 5 and 3 which hacks away the final vine creature!

COMBAT ENDS


There is a big blast radius from the wand of defoliation. Buried under some brush growth is a Hooka decorated with golden ornaments.

  • Golden Hooka.

Jacob holds a rope and climbs down and grabs it. The hooka weighs 300 coins.


We head back inside and check out the pool, there is nothing inside and we do not find anything.

The party heads for the north door and opens it up.


The walls inside of this room are decorated with proud Elf champions bowing before a Nymph. We can hear the sound of insects and there are vials and blocks of insence on a table. Pithor holds the door and Maervahr and Koriss hang back.

They see vials, three of the same type, 1 of a different type, and 1 of a third type. The blocks smell like cinnamon. They weigh 15 coins each and there are 4 blocks.

Thorgard checks for sliding panels and feels that the eastern wall might slide so Tatrin casts Find Traps and Thorgard lets us know. He tries to push it or slide it. The buzzing sound comes from the closed windows.

By some mysterious chance, the Nymph on the wall is pushable. He pushes it and the wall opens revealing a 10' passageway, into another room.

We grab all the stuff and will head in.


We find another room beyond the secret door. Inside the room are reliefs on the walls depicting Elves in lovemaking under a summer sun. There are two skeletons on the ground that are intertwined. There is a dead end at the east wall. We begin a thorough search and inspect everything. The moment someone disturbs the cushions, a Satyr skeleton emerges and plays a harp!

It makes a loud cacophony but we get the feeling it is happy.

Josalyn and Tatrin are turning undead. Thorgard attacks.

Jacob guards the door. Fulmok attacks.


COMBAT BEGINS

The Skeleton of the Satyr has AC 5. The Clerics will need to turn Ghasts. Fulmok hits for 6 with a morning star.

Josalyn manages to turn the Skeleton. Thorgard hits for 6 damage.

The Satyr Skeleton is turned and flees for the dead end.

Fulmok hits for 4 and Thorgard hit for 5, Jacob hits for 6 and obliterates the Skeleton Satyr.

COMBAT ENDS


They grab the Harp from the ground and it weighs 300 coins. They find nothing else in the room, just the skeletons.

The harp is made of ivory.

Thorgard finds a relief and it opens another secret door and now we are back in the main chamber.


Josalyn casts Find Traps before we go through the curtains. There is a pool room on the other side. We see another arrow slit window and the channel continues past another curtain. It has incredible Elven craftsmanship. There are 8 dresses and gowns that are wet with moisture. There is a rack holding rusted swords and disfigured bows.

Thorgard checks the swords but finds nothing interesting. Fulmok pokes in the pool and hits something that is not that heavy but it slides around. Josalyn uses Detect Magic and sees Strong Magic on the clothes rack. The harp is strong magic and one of the vials is weak magic. It was one of the individual vials. The vial from the pool in the center is also magic but nothing in the pool in this room is magic.

We check to see what is magic.

Thorgard finds inside is a concealed cloak that is red and yellow on the inside.

Fulmok fishes out what is in the pool using his hand. He fishes out two jeweled slippers. They have very fine gems on them.

We head through the curtain.


We come into another hexagonal room as predicted and there is a channel going into here and into a pool. There are arrow slits leading out. We see two doors, one north and south. The walls are covered in reliefs of Ibises along with lithe maidens, nymphs, dryads and other peaceful wooden beasts. There is a blissful but dirty mosaic. There are 5 skeletons in the water with peaceful repose.

Josalyn tries to Turn Undead along with Tatrin. Tatrin turns up to Ghasts, same with Josalyn. The Skeletons do not react.

We check the bottom of the pool…


ROLL SURPRISE

When Fulmok approaches the pool, it becomes disturbed by the water. The water begins to bubble up in great strands and several fountains manifest from nothing.

  • Fulmok backs away.
  • Anthrys backs away.
  • Jacob tries to leave.
  • Josalyn leaves.
  • Kheskhor leaves.
  • Thorgard leaves.
  • Tatrin leaves.
  • Lygan leaves.
  • Savina leaves.

As we all attempt to leave, we see that the water is murky and we quickly exit the room.

COMBAT AVOIDED


The Sweet Water potion of Josalyn is poured into the pool and it clears out the channel water. We step through the curtains, we see large watery shapes moving up the canal in our direction.

  • Jacob and Josalyn run
  • Thorgard runs
  • Lygan runs
  • Savina follows
  • Maervahr also runs with Koriss
  • Fulmok runs

We run back out into the main chamber.

Maervahr and Lygan, Fulmok and others ran north. The south door people failed to roll.


In the north, we burst outside and find a Garden. There are irises and flowers of all types. There are 22 Giant Bees flying around the air.


ROLL SURPRISE

We are not surprised. We can see stairs going down. We run back into the chamber and see that the water has become animated around the fountain. When we run back into the room, it lashes out at us. The water gets a +4 to hit.

Lygan, Anthrys and Fulmok are being attacked.

Lygan is struck and must save versus paralysis. He does not save but is dragged into the water.

Fulmok is hit as is Anthrys. Fulmok fails and is dragged in as well but Anthrys leaps out of the way.

Session is going to be paused at this point.


SESSION PAUSED

player_journals/maervahr/survival_stories_from_the_hinterlands_session_201_-_december_4th_2024.txt · Last modified: 2024-12-22 15:53 by 127.0.0.1