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player_journals:maervahr:survival_stories_from_the_hinterlands_session_169_-_july_31st_2024

Survival Stories From The Hinterlands

BLOODFIRE NETHERGROTTO

Session 169, July 31st, 2024 - BLOODFIRE NETHERGROTTO

LOG DATE 08/05/24

Character Lineup:

  • Jacob
  • Josalyn
  • Briiz
  • Thorgard
  • Tatrin
  • Xrith'atiril
  • Lygan
  • Kyara
  • Lusia
  • Kyara
  • Fandilas
  • Arusun
  • Honji
  • Baldingo

BLOODFIRE NETHERGROTTO

LONG MOON (10) the 4th, 497

Looking for Mercenaries in Nettin:

  • Heavy Footmen x5 - Not hired.

DOWNTIME UPDATES

Delemir was raised from the dead last time.

Fandilas has 7 days of spells that he cant cast to put Stoneskin on all of us. We have an evil level 1 Thief with us (Kyara) which prevents the Paladin Henchmen from joining this session. Everyone gets a STONESKIN!

We will start to retroactively apply Stoneskin.


Nettin is located next door is Ornholm near the entrance to the pass that leads north through the mountains. The Cleric of Ornholm is a Cleric of Geos. He is enthusiastic about this adventure and what we might find in the Bloodfire Nethergrotto. The Cleric of Ornholm is the steward of the shrine that was built over the Grotto. He will unseal the entrance to the Grotto as long as we do our utmost to make sure nothing is unleashed from within.

It can be resealed physically but not magically. The physical entrance could be open by something strong enough, like a Gorsin, that are known to live in the Sea of Grass. The Gorsin hover and charge at their prey while hovering. They are like a flying Bison and are infamous for murdering things in the Sea of Grass.

The Cleric has employed his Acolyte to travel with us to unseal the Grotto rather than go himself.


We check for Mercenaries in Ornholm:

  • Heavy Footmen.
  • Sergeants.

Lusia is wearing Jacob's Elven Chain +2. She has AC 0/4. Her movement would be 12, but is currently 9.


Today the weather is cloudy.

We will be going through the Sea of Grass, which will widen up. We are moving through light difficulty hexes. Our visibility will be hampered by the grass. Hippogriff riders will negate our hampered view.

Kyara purchases a riding horse so we can get there more quickly.

The Bloodfire Nethergrotto is where the pool for Thorgard's quest might exist. It used to be the home of a Fire Giant Lord that wielded a great scythe.

We travel a short distance to the west from Ornholm…


Our travel is uneventful after 25 miles.

After about a half an hour, we locate the shrine. It is a rounded squat cone thing. On the side of it is an imprint of 4 carved slots that are dug in. This is where the Acolyte pulls from his backpack a thing that he inserts into the slots. There are 4 curved blades that emerge from the holes in the shrine.

Jacob can see the mountains to the north and we can tell that the mountains fade off into the distance toward the west. The Sea of Grass widens and the mountains shrink away the further west one goes.

Thorgard asks the Acolyte if anyone has been back in here? He says that everything that is known of this place has already been told.

Fandilas casts Strength on Xrith'atiril and Thorgard from their scrolls. Xrith's Strength is now 18/50 and the Strength last for 9 hours, or 54 turns.


The Acolyte turns the stone key device as he chants in a low voice. After he rotates it 180 degrees there is the sound of stone settling. There is a great shifting of stone as the cone splits in half about halfway up the structure. It reveals a hole that leads down into the earth.

There is a natural stone pit here lined with stones and dirt that form shelves. There is a natural pit going down, but it is not a straight dropoff. There are many landing areas on the way down and it looks like we will have to descend by going stone to stone.

The ledges within the pit are covered in a thin layer of dirt but it does not look like anyone has been down here in a while. The shrine was built in the last 100 years and remained sealed.

Half of our party could fit on each ledge but some ledges are smaller than others. We could all climb down it and would move 15' per turn. Since our parties slowest movement is 6 we could move 90' per turn. It should not be a problem for any of us to get down.

Kyara goes down first with a rope tied around her waist. Then she will motion to the rest of the party to indicate we have a stable platform.

Find Traps is cast by Tatrin. Meanwhile, Kyara climbs down and Glimmerwing (Fandilas's pet Pseudodragon) flies around and looks for anything invisible. Glimmerwing can see invisible things but it does not see anything currently.

Kyara searches the walls for anything concealed. Xrith, Thorgard and Fandilas go down next followed by Jacob who goes down so that we can spike in a rope.

Kyara will continue down to see what lies further ahead and climbs two more ledges. She still does not see the bottom of the pit and goes down about 40' and can see another 60' beyond. Kyara continues down another 20' and it still keeps going. She takes a moment to listen for any noise and can hear very faint dripping of water but does not hear anything else. There is some ground water coming out that runs down the walls.

Xrith'atiril and Kyara have rope, so does Thorgard. The ropes are tied off for the first 300' downward as we gather together all the rope we have. The pit looks to be the same the whole time we are going down. It takes 40 minutes for us to get down to where Kyara is located and the pit continues down even further.

Briiz was going to go up to get 50' more rope from Xrith's mount but Fandilas decides to cast Fly to go up and get it. He flies at 60' per turn.

Fandilas flies back down with the rope and his spell lasts 7 turns plus 1d6 turns for Fly. We are 340' down right now and we continue descending.

Fandilas flies down further with his light coin out and he disappears into the darkness. We can only see his light as it reflects off the ledges. Due to these platforms we cant see him because they obstruct the view downward since they are all staggered along the sides.

He goes 150' further, 200'…and then no more light is seen by our party. Fandilas keeps going down. Even after about 430' he has not reached the bottom. However, he happens to notice through careful examination that there is a sizable hole in the wall at that height. It is dugout from some kind of animal and looks like a miniature cave. It looks like it goes in for a few feet and then gets tighter and turns into the wall.

There is some creature down there.

After we have had a turn to rest and after climbing down another depth of 130', we catch up to where Fandilas found this and we can now see the hole in the pit.


ROLL SURPRISE

When we get down to the base area, we are on some ledges looking at the hole. We can see a very large Snake in the hole. It looks like a Poisonous Snake.

  • Thorgard thinks we should ignore it.
  • Xrith readies for a charge.
  • Lusia prepares for a charge.
  • Jacob and Josalyn braces for a charge.
  • Briiz shoots
  • Lygan prepares for a charge.
  • Kyara throws a rock on it.
  • Fandilas will shoot arrows at it.

As we get our weapons ready, the snake slides backwards and disappears.

COMBAT ENDS


The hole is small even for Thorgard to try and crawl through so we ignore it for now.

We don't see any more holes in the wall but we get farther down around 600' when we start to feel a heat from the earth below. It is like a muggy heat that is lifting the moisture out of the walls.

Fandilas scouts ahead about 100' in front everyone, then after another 50'. Fandilas finally sees the pit come to an end! It flattens out to a worked stone surface. He flies up and tells us that he found an “illusionary floor”, a quip that we definitely believe because Fandilas would never try to fool us.

We are going 90' per turn as we descend, presumably.

When we get close to the bottom, the Find Traps spell is long spent. Lusia casts Find Traps again. We can tell that the pit does not look worked but could have been created by a Monster or Wizard. Maybe a Purple Worm. It does not seem to be an illusion.

We are around 700' down and we can see worked stone here. After 30' are some worked stone stairs. There are cobwebs lining the ceiling and the floor but the passageway looks very unused. Now there is a great heat that steadily rushes from beyond.


We have Find Traps going.

It has been 9 turns since we cast Strength and 6 turns since we cast Fly on Fandilas. Josalyn has 3 Find Traps prepared.

There is a chamber here that has opened up from the passage and it is filled with cobwebs and loose rocks. There is otherwise, nothing of note in here. The ceiling is 15' tall and We can see that when the stairs go down, the ceiling is 20' high in that direction.

We do not detect any traps. Xrith and Thorgard checks the walls for anything like doors but nothing is found. We continue down.

The winding cave comes to a worked proper hallway, but some stairs are on the other side of the hallway. They go down a bit and then return back to being more cavernous. The ceiling is 20' high.

Thorgard can detect grades and slopes and thinks that it is slightly sloping downward but is otherwise mostly flat where we are standing. We go left, heading East.


ROLL SURPRISE

We are not surprised.

We are about to enter the hallway, when we hear a sudden scrape from down the stairs up ahead. It sounds like metal striking on stone. We can see that when we are just stepping out into the hallway. At the bottom of the stairs is an open area.

  • Fandilas backs up with his bow. Arusun will draw his mace. Honji hides and Baldingo hides.
  • Thorgard braces and Tatrin readies his staff sling.
  • Xrith braces for a charge.
  • Lusia is positioning herself and braces.
  • Jacob and Briiz have their bows ready.
  • Josalyn is readying a charge.
  • Lygan braces.
  • Kyara tries to hide.

Due to a special case, he is rolling surprise for the creature and we have a tied initiative.

Coming into the view of our light come 9 Troglodytes. These are Reptilian guys and they see us. We can tell that they are not wearing any armor and they are wielding morning stars made of stone. They are ready for us and they look like interlopers.

They have AC 5.

Jacob and Briiz are firing. Jacob hits for 2 damage. Fandilas hits for 1 (and 5). With those shots coming in, they will be engaging. The Troglodytes bound up the stairs toward us. They can fire their second shots: 5 damage kills one from Fandilas! Jacob does 2 more damage.

The hallway extends a bit further down to the east and to the west.

We are engaged in melee with 8 Troglodytes.

  • Thorgard attacks, Tatrin reloads
  • Xrith attacks.
  • Lusia attacks.
  • Jacob moves to engage.
  • Josalyn will attack, Briiz hangs back.
  • Lygan attacks.
  • Kyara hides and stays out of melee.
  • Fandilass attacks, Arusun attacks, Honji will stand back, Baldingo attempts to Move Silently

We won initiative!

Xrith saves versus poison so is unaffected. Lusia failed her save. They are Chaotic Evil, so she only loses 1 STR every 2 rounds. Lygan failed and Arusun failed. Jacob fails too.

Everyone must reduce their Strength by 1 point, exceptional STR only goes down 10%.

Xrith hits for 7 damage. Josalyn hits for 10 and 8 damage, her Rod of Flailing can attack multiple targets in a round. Lygan hits for 5. Fandilas does 9 damage from his Ring of Shocking Grasp. Thorgard did 12 damage with Lowir's blade.

We take out several of them! Thorgard faces off against the biggest one. They will need to make Morale checks but there are 4 still alive.

Baldingo does not have his hide in shadows but he does get a hit. Baldingo fails his save and manages to strike for 4 damage.

4 of them are attacking our group after making their Morale check. Arusun is attacked, he has AC 3, hits on a 13. MISS! Xrith is missed. Fandilas is missed. Josalyn is missed. The big mean one is going after Thorgard and misses Thorgard.

Thorgard gets his second attack, and does 9 damage.

There are 5 left, Morale check.

  • We are all melee attacking except for the people in back.

Everyone that failed the initial save is down 2 points except Lusia just 1.

Initiative is lost.

Jacob attacks first and is going for the big one. He hits for 13 damage, KILLS THE BIG ONE!

They have 0 morale, they have a terrible loss. They throw down their weapons and start cowering but Lusia attacks.

Xrith does 11 damage. Thorgard does 11 damage. Fandilas does 14 damage.

We kill them all.

COMBAT ENDS


Anyone that took a loss to Strength will get it back after 10 rounds.

We find that the leader had a gem, the rest of them do not have coin pouches. The leader also has 240 ep and all of their morning stars are made of shitty wood and stone.

  • gem
  • 240 ep

There is a room that opens up on the west and to the east is a split in the corridor leading south.


We go to the bottom of the stairs, where the Troglodytes came from and we find another small cave. It has little rocks in it but looks like it was used frequently. There are 3 nets in here that were recently placed. These are combat nets rather than fishing nets.

Xrith grabs a combat net. Thorgard grabs one. Jacob grabs one.

Kyara is sneaking over by the archway and she can see that around the corner, the walls have carvings on them. The carving is of some humanoid figure and the walls have these all along them.

The heat is coming from the south, down the stairs. The air in this whole area is like “Arizona dry heat” or like “sauna hot”. Kyara stays in the back as we move down.

Find Traps is no longer going so Josalyn casts it again as we continue down along a rough passage. We find more stairs going down and can see a red glow coming from beyond.

Josalyn casts resist fire on Jacob and he joins us in the front line. Lusia can cast Prayer if we see something bad.

When we get to the bottom of the stairs, we see what is causing the red glow and there are some stairs going upward to the east, north east. The whole room is illuminated.


We have come upon a lake of fire!

There is a massive lake that is made from red hot glowing lava. The ceiling in this area is 120' up and there is a pathway going up that we can see only partway. It is not as bright as our Continual Light here but it is still quite bright. It goes near to the top of the ceiling but not all the way. There is another passage that leads up to the lake from the south side but we cant get to it.

We can see a precipice above the lava storm. The precipice is 40' from the ceiling and there is one recurring column of lava that splashes up regularly that goes up 80' into a hole at the tip of the precipice. It resembles a geyser of lava that shoots up with a massive roar. On the rock precipice is a huge anvil that is much bigger than a normal man. There are some tools up there as well.

Silva's Tube is a boat that can survive rough currents but needs magic to hit it.

We can rest down here safely because Jacob has his bone ward.


We head back up the way we came to go check out the archway room and leave the massive lava lake for now. We have to rest for 1 turn and then we head back moving at 5x our speed. We go toward the archway room.

A Ring of Water Walking does not work on lava, presumbably.

In this chamber there is no furniture but there are sculptures of bulky humanoids brandishing weapons, doing battle against one another and against other creatures. The other creatures resemble small elf like humanoids as well as a red dragon. There is an archway on the other side of the room and there is an unusual wood door leading north. The wooden door is a pale color, like a white-tan with streaks of brown running through it. We have never seen anything like it before. The ceilings are 20' high.

Josalyn recasts Find Traps and Kyara listens at the door with her listening horn.

The sculptures / reliefs look like Fire Giants that are fighting against Elves. The two different figures, are scaled correctly to each other, showing the Giants as much bigger. The north door does not look locked and Kyara did not hear anything beyond the door.

Thorgard, Xrith and Jacob are opening doors and we open the door without issue.

Inside, beyond the door, is a little vestibule area that goes into another chamber. In the chamber beyond we can see a circular table that is twice the size of a human. It takes up a big portion of the room and appears to be made of alien hardwood, like birchbark. There is a worn looking rug of twisting black maroon with a black border.

The doors are taller than normal, over 12' tall and over 8' across. There are two doors of the same unusual wood in here and we take a look at the great table in the center. It is positioned on the rug which has, besides the black and maroon design, it has pale yellow and white flower designs. There is a stone vase in the corner of the room that is wider at the top than it is at the bottom. The vase is over 6' tall.

Along the north wall of the room is not a door but a fireplace that is built directly into the wall. Josalyn does not find any traps in this room and Lygan goes to check out the vase. He lifts it off the top with Xrith helping and sees that it is filled with ash.

Lusia casts Detect Magic on the entire room and she detects strong magic coming from inside the vase, about half buried under the ash. We easily lower the vase and a metal box comes out with the ash. The box is about 1' x 1.5' and it radiates strong magic.

Lusia unlatches it and opens it up. The box is mostly empty but inside are:

  • 1 gem.
  • 13 ep.

The box holds about 160 cn worth of objects and itself, only weighs a couple pounds.

Kyara checks the chimney real quick, looking for secret doors and levers. She looks up the chimney and sees that it is completely jammed with ash and dirt and looks to be partially caved in. Kyara then listens at the door but does not hear anything.

We go through the door and we instantly see a red glow and are struck by the smell of moisture and dung. There are 14 Fire Beetles crawling around in here.


ROLL SURPRISE

Those of us who opened the door are in melee. There are 2 Surprise segments for us!

  • Thorgard and Tatrin attack.
  • Xrith attacks.
  • Lusia attacks.
  • Jacob will engage, Josalyn attacks, Briiz will fire at x3 rate!
  • Lygan attacks reluctantly.
  • Kyara will try to hide.
  • Fandilas attacks, Baldingo attacks, Arusun attacks, Honji waves hi.

Briiz fires 6 shots and has a 58% chance to hit the Beetles instead of the party. There are 5 fired shots on the party! There is 1 on Thorgard but it missed. 2 on Xrith who is also missed. 2 on Fandilas but Fandilas is struck for 6 damage which is negated because of Stoneskin. There is 1 shot on the Fire Beetle but he misses.

The Fire Beetles have AC 4. Xrith hits for 9 damage using a +2 Longsword. Josalyn did 10 and 7 damage with her Rod of Flailing. Fandilas hits for 11 damage. Lusia hits for 6 damage. Thorgard hits for 8 damage.

4 of them are dead and 1 is wounded. For the next segment, we continue our attacks.

Xrith hits for 7 damage. Lygan hits for 6 damage. Lusia hits for 6 damage. Thorgard hit for 5 damage. Fandilas misses. Baldingo hits and does 12 damage. Josalyn hits for 8 damage. Arusun hits for 6 damage.

There are 6 remaining Fire Beetles and we are back to normal rounds. This time, we have the initiative.

Josalyn hit for 8 damage. Lygan hit for 7. Xrith hit for 13. We each kill one! Fandillas hits for 13 damage. Baldingo hit for 5 damage.

There are 3 left alive and they do not get a Morale check. They will randomly attack.

Arusun and Fandilas are attacked. Fandilas is missed but there are 2 attacks on Arusun, 1 hits, however it is blocked by STONESKIN. Jacob hits for 8 damage.

We kill the last ones!

COMBAT ENDS


There are a bunch of coins in here.

The Heroic Legendarium tables are being used to generate treasure in some cases. They are way better…

There is mostly copper and silver so we search through the whole nest.

  • 3000 cp
  • 3900 sp
  • 200 ep
  • 3 gems

—–

ROLL SURPRISE

We are not surprised.

Kyara hears something through the closed door, like a thud. Something moved outside the room.

  • Kyara moves away from the door and points at the door.
  • Baldingo runs to the side and hides.
  • Fandilas draws his bow and backs up.
  • Arusun stands in front
  • Honji has his wand out.
  • Thorgard will get close to the door, make himself small
  • Tatrin gets ready to shoot.
  • Xrith joins Thorgard and gets small.
  • Lusia is out of the line of the archers.
  • Jacob and Josalyn move to the side of the door.
  • Briiz is firing.
  • Lygan will nock an arrow.

We get into position before the door opens. Coming through the door are several VERY big lizards. There are 4 of them and they are crawling over each other with hunger. They are 20' long with the length of their tail. They open the door and are now in melee with us.

The ranged attackers shoot for the first segment.

They have AC 5 and are considered large.

Fandilas hits for 5 damage. Tatrin hits for 5.

They move into the room via the walls and they are Gray Lizards. No melee rolls are made this round.

  • Lusia attacks.
  • Jacob and all attacks.
  • Lygan attacks.
  • Kyara will go toward the door to get out.
  • Fandilas can shoot at them but they would have 50% cover. He just charges.
  • Honji just hangs out.
  • Thorgard attacks.
  • Tatrin moves to engage.
  • Xrith attacks.

Baldingo must roll hide in shadows, he does not.

Xrith misses. Lygan hit for 10 damage. Thorgard hit for 10 damage. Fandilas hits for 11 damage. Josalyn hits for 7 Jacob hits for 14.

Only one of the Lizards is killed!

Jacob and Briiz are attacked. Jacob is hit on an 18 and he is hit but takes no damage due to STONESKIN! Briiz has -2 AC and is missed!

The second attacks of the Fighters go off. Jacob does 17 and kills one! Thorgard does 15 but it is still alive.

Kyara is out of the room and the door is closed. She has infravision and does not detect any heat.

We lost the initiative for the next round.

Josalyn is missed.

Briiz, Thorgard and Jacob get +2 to their attacks due to surrounding the remaining Lizard.

Thorgard did 8 damage and kills it!

WE HAVE KILLED THEM ALL!

NVM, there was a 4th one but we killed that 4th one too! Jacob did it with the damage he caused…

COMBAT ENDS


We thoroughly search but do not find any secret doors. Josalyn uses Find Traps and there are no traps detected.

We open the doors without issue and go to the south door. The hallway ends in an archway and a doorway is found on the right side. There are no traps are seen here.

Kyara listens with her horn. They hear multiple voices on the other side of the door. It is a gruff, oily language that we don't understand. It does not sound like Hill Giant.

We come into a room filled with 9 Troglodytes…


ROLL SURPRISE

We are not surprised but they are! We have two segments of surprise.

Those of us who opened the door are now in melee.

  • Jacob and Josalyn charge
  • Briiz is dejected at the elf.
  • Lygan charges in.
  • Kyara hides.
  • Fandilas attacks
  • Baldingo moves in silently.
  • Arusun steps forward to attack. He charges
  • Thorgard attacks
  • Tatrin charges.
  • Xrith attacks
  • Lusia casts Hold Person on one.

Hold Person is 5 segments.

Xrith hits for 7. Fandillas hits for 12. Josalyn hits for 9 on the big one. Tatrin hits for 3 Thorgard misses.

Xrith hits for 11 damage Jacob hits for 14 and 8 Fandilas hits for 14 Arusun hits for 4 Josalyn hits for 10 and 5 Briiz hits for 8 damage. Thorgard did 8

The leader is dead and only 1 of the non-leaders alive. NVM we killed all of them!

COMBAT ENDS


A gem falls to the ground from the leader. There are large swords and shields on the walls as well as some crude stone racks that cannot hold the weaponry. Lying on the ground, there is some old leather.

Josalyn casts Detect Magic but there is no magical aura in here. We search the room and just find more of the same items, more old leather. Below the scraps is a suit of rusted chainmail and a large cloak that is large sized. The cloak appears to be made of RED DRAGON SCALES!

  • Red Dragon Scale Cloak.

Tatrin has a Find Traps going as we move along.

We go south through a passage.

Before us is a very big hall that is 30' wide. Beyond, on the other side, is an archway that continues even further. The walls are lined with crude runes that look like Dwarven runes. On the west side of the west wall are two alcoves at chest height, with a shelf area. The two alcoves have small stone statues within them. The statues look like an arm rising out of the alcove and which has a claw in a gripping position even though they are not holding anything.

There is some stuff at the bottom of the statue which is placed at about chest height. They are white and gray in color and they are in both of the alcoves. The walls are cracked and there is some moisture. The water indicates a small trickle of moisture, trailing off to the south.

The claws are many times bigger than a mans hand.


ROLL SURPRISE

We are not surprised.

We hear noise from the east side of the large hall. The shifting of worn equipment.

  • Thorgard moves to brace for a charge.
  • Tatrin will turn undead.
  • Xrith joins Thorgard to brace for a charge.
  • Lusia casts light.
  • Jacob and Briiz have their bows out.
  • Josalyn will turn undead.
  • Lygan braces for a charge.
  • Kyara pulls out her shortbow and wait to see what comes.
  • Fandilas has his bow drawn.
  • Baldingo steps back and tries to hide.
  • Arusun readies his charge.
  • Honji has his wand ready.

We lost the initiative.

Coming into view are a group of 7 Troglodytes. They have javelins with veins along them and that look like they have big fins. They come up confidently and they run up to us about 4“ away.

The Light spell is 4 segments.

The Archers go first. Fandillas does 6 and 5 damage. The Troglodytes have AC 5. Kyara hits for 5 damage. NVM she did not! Jacob hits for 5 and 5 damage.

One of them is now dead but there are 6 left.

Light spell goes off, she casts it on the leader but HE PASSES HIS SAVE! The light misses and goes off 1' behind him. There are no more doors up ahead but there are more claw statues in the alcoves that go every 40' down the passage.

They are 4” away.

  • Thorgard charges.
  • Tatrin will shoot.
  • Xrith charges.
  • Lusia charge.
  • Jacob moves to engage.
  • Josalyn charges.
  • Briiz shoots.
  • Lygan charges.
  • Kyara hides.
  • Fandilas and Arusun charge.
  • Baldingo moves silently.

Briiz fires both shots. He misses.

The Troglodytes throw their javelin darts and they are at medium range. There are 6 of them including their leader.

Lygan is shot by the leader which hits against STONESKIN. Fandillas, Josalyn, and Baldingo are all missed.

1 on Lusia, misses. 1 on Lygan, he has AC 2 for a charge, misses. 1 on Josalyn, misses. 2 on Fandilas, misses. 1 on Briiz misses. 1 on Baldingo, he is hit…STONESKIN.

Fandilas hits one of the Troglodytes for 7 damage. Xrith hits for 13 damage. Baldingo hits for 4. Lygan hits for 4. Thorgard hits for 9. Lusia hits for 6.

Now there are only 2 left.

Jacob hits for 10, it is dead. Josalyn hits for 7 damage and the last Trolodyte is dead.

THEY ARE ALL DEAD!

COMBAT ENDS


After the battle we check their bodies and weapons. They just had some javelins and did not have any coin pouches. Xrith checks out the tips and finds that there was no obvious poison on the tips. We could use them if we wanted.

None of the clawed hands have traps on them.

We start heading back and scale up the large pit.

Fandilas will use Identify on the magic box.

We have made it all the way back to the surface but the sun is already setting. Fandilas gets 3 successes to Identify the box and he must make a private saving throw. After finishing his spell, he realizes that with a command word, the box will expand into a sizable boat made of steel that would be impervious to heat and lava. There are two strings of Dwarven runes inside the lid.

The words are nonsense words but they are nonetheless words that Thorgard can read.

  • Logro-pa and Kabuzo-pa.

We make it back to Ornholm.


Rolling for gems:

  • 700 gp gem
  • 500 gp gem
  • 100 gp gem
  • 100 gp gem
  • 2000 gp gem
  • 10 gp gem

Lusia takes out a 7,500 gp loan and buys the 2,000 gp gem. Fandillas buys the rest. Lusia puts up her Ring of Chaos up for collateral and gets a 3% loan.

The red dragon cloak provides a +2 to saves versus fire for items wrapped up inside the cloak. It only protects things it physically covers.

The cloak is worth 250 gp.

Loot:

  • Gem x6.
  • 2,000 gp.
  • 700 gp.
  • 500 gp.
  • 100 gp x2.
  • 10 gp.
  • 440 ep.
  • 3,900 sp (assuming we aren't keeping)
  • Metal Box (strong magic) with 13 ep and 1 gem (that we don't remove yet).
  • Large Cloak Made of Red Dragon Scale

Identify on the Metal Box: command word, box expands into boat made of steel, impervious to lava. Nonsense words Logro-pa, Kabuzo-pa

362 gp for xp / half for henchmen.

Player shares: 340 gp, 44 ep, henchmen get half


Thorgard takes the box to a field and says “kabuzo-pa”. Nothing happens.

He says the other word and it snaps and breaks in half, starts snapping in rapid succession. big pieces of steel fold out from it. It completely expands into an 18' long steel ship with 3 sets of metal oars and a huge anchor attached to a steel chain.

He says the other word and it forms back into the box again.


Xrith'atiril is keeping the metal box (id 174) as a party item.

  • 245 xp for henchmen.
  • 671 xp for PCS.
  • 10,671 xp for Xrith!

Xrith is now Level 6! Lusia is level 6! Kyara is level 2! Baldingo levels up!

Xrith'atiril is fine on his disease / parasite rolls but has 5,500 gp of debt. Jacob owes 420 gp. Thorgard rolls 1 set and 1060 gp. Briiz owes 1 set and 200 gp. Lusia owes 1 set and 727 gp.

Fandillas owes 3 sets and a total 6,250 gp upkeep. Arusun owes 5 sets. Honji owes 1 set. Baldingo owes 2 sets.


7,500 gp for level 6 training costs.

Xrith'atiril now has 13,000 gp total.

Xrith rolled 9 hp and is training in Ornholm.

Baldingo gets a chronic joint disease, it goes down to acute. severe acute joint problem that can be healed.

Baldingo is ready on the 14th

Xrith'atiril is available on the 12th.


END DATE

LONG MOON the 5th, 497

player_journals/maervahr/survival_stories_from_the_hinterlands_session_169_-_july_31st_2024.txt · Last modified: 2024-08-07 19:17 by maervahr