The Roster:
We begin by re-examining the treasure map we found that is associated with the Burial site. Besides the symbols, the runes formed into an image of a dragon's head on the map. It is kind of an abstract arrangement but it appears to be red, blue or green dragon type.
We are headed back to the Burial site located in the Grasslands hex north of the Nettin. We quickly arrive at the site.
The trap door is still unsealed and we head down the stairs.
Xrith'atiril and Jacob have their Continual Light out as we head to the east door. The party heads back to the burial chamber with the alcoves.
We check out the far east alcove and Khu'sut and Xrith search the area. Tatrin also searches and manages to locate a hidden switch in the wall barrier. Tatrin casts Find Traps but no traps are detected.
Thorgard flips the switch. As he does so, from inside the walls and ceiling, we can hear a heavily muffled sound of heavy but small surface area machinery. It is not localized to the alcove but from other areas in the walls also above us. The other two alcoves in this chamber still look the same.
We go up to the middle room, heading north and passing into the chamber with the carvings. Is there any sound of humming or continuing mechanical sounds? No, we hear nothing. The party continues north into the other burial chamber with the alcoves. Tatrin finds no traps but we do find a similar switch. We flip the switch and we hear the machinery again in the ceiling. It trails off to the north.
Before continuing on and exploring the other areas, we go back into the chamber with the sarcophagi and the elven burials. We can get 8 people around the sarcophagus some that we can all search it but we have not found anything in 10 minutes.
We go back up north and enter the long hallway. The Find Traps spell is no longer going but Lusia casts another Find Traps. Still, there are no traps found.
Xrith'atiril picks up the halfling sized boots that were left behind in this part of the tunnel.
We enter back into the hall with the light colored bricks and see that nothing has changed since we were last here. Through the south door and we enter an empty room. The other side ends in a door. We do find that there is an ICON on the ground that looks like it is lined in runes. They runes are arcane in nature and appear to be inscribed with ink or chalk, and obviously magical. The runes are faintly glowing.
Josalyn casts Detect Magic and see that there is faint magic on the rune. We can tell that this does not look like a Glyph of Warding.
We head to the south door, past the glyph, and then have to rest for 1 turn. After 20' inside, the hallway bends to the left.
We can hear a steady, buzzing hum. That reminds us of the insect creatures in the other room.
3 of those Flying Insects come around, blue with their eyes. They shoot into our group. We all shoot and Lygan one hits for 6, killing it! A staff sling of Tatrin hits for 5 damage, also killing another.
The Insects shoot at Voltendo. He is hit, exactly! Damage is 2 points from a long barb that is now stuck in Voltendo.
Voltendo saves versus Poison! He felt like some force pressing down on him, like an aura on him. It takes him a while to get the barb out.
The door will close behind us but we continue on and find a dark splatter which looks like blood on the south wall. The blood is very old and is more like a stain. There are a few smaller splatters on the ground.
Josalyn casts Find Traps and sees a panel on the north wall, about 1/2 foot wide. It looks like there is a panel on the floor as well. We continue past and find a doorway to the left and right. No traps are detected on the doors so we go through the south door.
Door opens up into a hallway and we can see the wolf head that was described by the Thief previously. There is a dead end to the right and it is apparent that the wolfs head is trapped.
We go back through the north door and into the hallway.
Here, there is a room with no furniture but there is some shattered glass and a stopper against the north wall. There is also an oil or potion container here. In the south corner are 8 burnt torch stubs.
Khu'sut and Xrith will throroughly search the back walls but we do not find anything new.
We go back to the dead end and thoroughly search the dead end walls. We find nothing so we tap everywhere. We tap the previous room and also find nothing.
Xrith and Khu'sut will thoroughly search the western wall with the room of the glyph. The walls in here seems solid but we notice that the floor in some areas slightly depress. The three sections of floor depress only a couple of millimeters. The middle floor depresses an entire inch. The line on the glyph does not point toward any runes.
We go to the brick hall and Thorgard holds open the door. Most of the wall bricks are the same but some are a chalky white color. Lusia presses an off color one and it grinds into the wall which reveals a slot in the bottom of the depressed area. The bottom area has an opening with a lip to put something inside of or to put fingers in.
Lusia casts Find Traps but nothing is found so she puts her fingers in and finds an empty opening. There are 3 of these bricks on the northern wall but several more along the hallway. The other two bricks depress in the same manner but the other color bricks in the hall do not depress. All of the openings beyond where the bricks where pressed in are empty.
We find that these openings are too big for the crystal prism. They are 4” wide and only a couple of inches deep. There is one at waist level, one at head level and one in between.
We check out the northern hall with the dead end, tapping along. The end of that hall seems solid. The party leaves and goes to the east door.
We are surprised!
This room is covered in wall burials. There are yellow green blobs glistening in the light but they are stuck in the nooks of the otherwise dismal colored crack. There are also 9 flying creatures with 2 segments of surprise. They each fire 6 times each.
Xrith takes 6 and 3 damage, he saves! Khusut is missed. Voltendo is hit for 3 and 4, he is DROPPED to a coma! Xrith is missed.
2 are on Thorgard. 1 hit Xrith who fails his save. Josalyn is missed. Lygan is hit and he takes 1 damage, he saves. Voltendo failed his save.
Khu'sut takes 5 damage and Xrith takes 6 Xrith failed but Khu'sut saves.
There is 1 hit on Lygan for 5 damage and he fails his save.
Nobody is in melee.
Slow Poison is 1 segment to cast. The poison feels sluggish, but slow poison is halted on Lygan, Xrith and Voltendo.
Thorgard hits for 9, killing one of the Insect creatures! These things can shoot at short melee range as this weapon is a part of their bodies.
All of them are shooting Lygan. He has an AC 2. The first one missed. Then, there are 4 hits total and Lygan takes a total of 12 damage! He must save 4 times and there are 2 failed saves. Khu'sut leaves the room but is still working on the extraction of the needle.
Thorgard, Lygan and Jacob are in the swarm.
Briiz shoots an ally. He is shooting Lygan, but misses!
Jacob attacks first this round but he misses with the katana.
They are shooting Jacob, Thorgard or Lygan. There are 4 shots on Thorgard but most of them missed then there is a hit. He saves but takes 2 damage. Actually NVM he is missed! One on Jacob misses. 3 shots are made against Lygan and he takes 4 damage and must make another save vs poison, he saves!
Khu'sut runs to the door to hold it open. Briiz fires his shot but misses.
We all see Lygan swinging his cleaver when suddenly his movements slow down dramatically. His jumps and parries are in suspended animation and he cannot attack this round. Jacob hits one for 15 damage. Thorgard hit one for 9. 2 more Insect creatures are dead! Josalyn hits for 5 and it is dead!
There are now only 5 are left!
Xrith hit for 5. Briiz hits an enemy for 3 Lusia hits for 6 Jacob hits for 16 Joslayn hits for 9 and 7, now they are all dead!
Lygan is still moving in slow motion while Tatrin and Thorgard start removing the barbs out from Lygan. Once the barbs are removed, Lygan speeds up.
Josalyn's Slow Poison lasts for 6 hours and the Slow Poison Xrith'atiril lasts for 5 hours. Lygan then is healed for 12 points. Khu'sut is healed for 4 and 6 hp and she is back to full.
We go through the north door and find a short hallway with a door to the left and right. There are 4 black circular gems that are inlaid into the wall and forms an angled square. Inside the angled square are three spots for rectangular gems and only two are occupied. They are rectangular white gems, the same as the one Thorgard borrowed from Nettin.
On the ground is an empty potion vial but it is just the glass. Xrith'atiril takes the potion vial and finds that the stopper will fit inside the vial. However, the rest of the broken glass around here does not look vial glass, it is bigger.
We leave and make for Nettin but we only make it to the room with the carvings in it.
We are surprised and are 3“ away from a pair of Ghouls that just came through the door. They have 1 segment of surprise and start their charge at us. They move 1.8” but can only reach just short of melee. They will get to us next round.
They complete their charge but Briiz gets his first shot. He misses!
Xrith hit for 5 damage. Thorgard hit for 3 damage. Lygan hit for 7 damage. Jacob hit for 17 and he killed it!
There is no Ghast stench, these are Ghouls.
One of them attacks Thorgard and he is missed!
Them all the Clerics turn the 1 remaining Ghoul!
Thorgard hits for 5 damage as it flees. Jacob hits for 13, killing it.
Both Ghouls are dead.
We leave the dungeon and make it back to Nettin!
Voltendo will stay in Nettin for a week and he will be back before the 23rd. Xrith is healed for 10 and Lygan is fully healed.
The Grand Niece was tipped 100 gp by Thorgard. Xrith asks her about the halfling sized boots he found and she does not recognize the boots or the scabbard. However, she does recognize the cloak and brings down a matching cloak that she has, which was once worn by her ancestor.
All of us are healed back to full.
The mayor of Nettin is named Ildo and he is a Halfling. Lusia wants to build a temple to her deity here and starts asking the Halfling about it. Ildo says he also does not recognize these Halfling boots.
We discuss the quest goal and Thorgard says we are supposed to go to the Bloodfire Nether Grotto, which is supposed to be located beneath the Sea of Grass. The locals agree that they will unseal the entrance to the place.
It is thought that we must have Lorwir's sword for the magic to work on Thorgard.
We travel back to the burial the next day. The party makes our way back north and to the wall with the gems and the hollow space behind it. We have brought with us the prism gem and Thorgard puts the prism into the wall. The gem goes into the wall and fits perfectly and it seats itself into the hole. Thorgard pushes on the wall and it easily pushes open, revealing a tunnel carved of natural rock that goes further.
Josalyn casts Find Traps and finds no traps. Thorgard and Khu'sut listen at the door for 1 minute.
We go through the west door.
We push open the door and as the door opens, Khu'sut gets an odd displacing sensation. The door reveals a circular room that is empty. We can see all the way down here and in the back is a flapping Gargoyle. This one looks different than ones we have seen before. It is smaller, thinner and has on its forehead a jade stone glowing dimly. It is flapping in midair while it looks down at us.
The Gargoyle continues to do so and raises its arms up, the jade glows a dark green and blasts forth a large orb that streams straight toward the party.
Briiz shoots first and must hit AC 5. He misses.
The Gargoyle's orb flies straight at us and it hits Thorgard which automatically strikes him! Thorgard takes 7 damage.
All of our spells go off. Spiritual Hammer goes off and Light goes off.
Only Xrith's first missile attack hits and he does 6 damage. Khu'sut misses.
Xrith and Khu'sut both hit for 2 damage each. Thorgard charges forward with Lygan and Jacob.
Thorgard promptly disappears as he passes into the passage. Jacob and Lygan both stop moving forward! Xrith and Khu'sut miss their second shots.
The Gargoyle flaps off to the side of the room and the room goes black as it dims its gem.
The people in the hallway are separated by the closing door. Thorgard pops into existence right by Khu'sut, he opens the door!
Detect Magic is cast and takes 1 round. Tatrin does not see any illusion when he tries to disbelieve, nothing changes.
Out of the darkness and into Jacobs light come 2 more Gargoyles. They are coming from down the hallway. Thorgard opens the door!
The Gargoyles charge into the front of the party.
Jacob attacks first and must hit AC 6. Jacob hits for 14 damage! He receives a retaliatory strike from a Gargoyle with 2 claws and a bite. The bite hits Jacob, doing 4 damage. Tatrin is hit by 3 attacks which do 6 and 6 damage for 12 total! He gets 3 hp back from the active Prayer spell. Jacob hits again for 9 damage and gets back 1 hp from Prayer being active (removed in error before).
The hallway illuminates again with the jade color returns. The Gargoyle begins to cast its spell.
Khu'sut and Briiz both miss.
Jacob hits for 8, shattering one! Josalyn hits for 9 and 9 damage using her Rod of Flailing. Lygan destroys the other with 3 damage.
Only one Gargoyle remains at the end of the hall and it blasts another missile toward Khu'sut. The missiles do MAX DAMAGE! KHU'SUT IS DESTROYED OUTRIGHT! (R.I.P.)
The Gargoyle creature shoots another missile down the hallway towards Josalyn. She takes 10 damage and here Dispel Magic spell is lost.
Jacob uses some +2 arrows at the Gargoyle which is immune to normal weapon attacks. He hits twice for 8 and 6 damage for a total of 14 damage. The Gargoyle looks very damaged and does not stop flapping around.
Lusia and Tatrin disappear as they go through the door.
Thorgard jumps a few feet in his armor, but then he disappears. The Gargoyle shoots off another missile into Jacob, and he takes 9 damage. He absorbs 4 with his Full Plate Armor and takes 5 damage in total.
Lusia and Tatrin appear next to the Gargoyle after running back down the hall in the other direction. Tatrin tries to disengage. So does Lusia. They see four heads on the walls. The heads are a Lion, a Snake, an Elephant and a Dragon. They are built into the wall and made of stone.
The Gargoyle blasts Tatrin, automatically hitting for 9 damage.
Xrith gets the door open while Jacob, Josalyn, and Lygan run through and all disappear. Thorgard appears just beyond the door. He runs back and joins the rest of the group.
The Gargoyle has no targets.
Jacob, Josalyn and Thorgard make one attack.
Jacob hits for 8 damage. Lygan does 3 damage. Josalyn hits for 7 damage. Thorgard hits for 5 damage.
THIS DESTROYS THE GARGOYLE! The jade goes out and Lygan grabs the jade gem with his cleaver.
Josalyn cures herself and Jacob. Lusia cures Josalyn and she is now fully healed.
Thorgard examines the Dragon head, mainly looking at the stone. He can tell that they are built robustly with high levels of craftsmanship. All 4 of their jaws can be accentuated and have robust hinges. They can be pulled open.
Josalyn casts Find Traps and sees a trap on all 4 of the stone heads. She senses that the one on the dragons head has been disabled.
We find that the south wall can be pushed open. Jacob pushes it and finds that there is a hallway that goes to a dead end. Jacob pushes the wall and finds himself in the hallway.
After taking a closer look and some time to examine the heads we can see that they are quite big, they are bigger than the gems on the secret door. Thorgard taps on the west wall and sees that its solid. All the mouths are closed and we cannot see inside though we determine that a rope could not be passed through. Thorgard opens the Dragon head. There is a slight smell of sulfur coming from it then there is a clinking sound that comes from inside the wall. Suddenly, a gemstone lands inside the base of the Dragon's mouth, then a few more gems…then a ton of tinkling as 56 gems come out of the Dragons mouth!
Xrith is mourning the loss of Khu'sut in the north room.
The switches in the other rooms were switched while the other half of the party saw no difference in the traps.
Xrith starts thoroughly searching the room but finds nothing new on the Lions head. Thorgard also does not find anything.
We go to try pressing the gems but they don't depress and they don't accentuate at all either. The Dragon head gems are all colorful whereas the door gems are black and the prism gems are white.
We thoroughly search the shrine room and find nothing new in there other than benches, the shrine and reeds only. We do notice one other thing: the ornaments looked like they were not more than a few months old and they have an oil sheen on them making them look kind of shiny.
We thoroughly search the odd shaped room. The walls seems solid but Jacob finds something tucked within: there are some glistening green orbs. There is also a flask made of clay with a cork stopper. Jacob carefully removes it and tucks it away. As Xrith pokes one of them, the orbs smack into the other orbs with a gross plop sound.
Xrith destroys one and finds inside was an embryo. He destroys the rest of the eggs. Before we leave, Xrith takes a sketch of the glyph.
We head out and go back to Nettin.
Back in Nettin we cast Detect Magic on everything but only the flask detects as magic.
The gems and the jade are not magic.
The jade gem is worth 370 gp.
56 gems:
Lusia looks in the flask and finds an oil substance. Thorgard dips his finger in and tries to feel it. The oil leaves a glossy sheen on his fingers which slowly solidifies.
Xrith spars with Lusia who applies it to the mace and she finds that the sheen stays on the mace.
Xrith owes 1,100 gp upkeep and he passed his disease checks.
Thorgard owes 1 set, which he passed, and 1,700 gp upkeep. Lusia owes 1 set and 500 gp. She passed. Lygan owes 1 set and 500 gp upkeep.
Everyone is getting 4,000 gp of gems.
We sell the oil which is worth 1,950 gp. However, Lusia's mace will save at +1 for ALL TIME!
600 gp for each player share. 300 gp each henchman share.
We get 80% of the xp value for being over leveled.
Xrith pays off his Upkeep 1100 gp.
2941 gp paid off to Falavor for his loan.
Lygan contracts a Muscle Parasite which is Terminal! He loses 1 point of Dexterity and Strength permanently! To restore this, he will need a Heal spell which costs 2000 gp (1000 gp per point).
Jacob owes 800 gp and 1 set of rolls for upkeep. Briiz has leveled up and is now a Fighter level 3 and he gets his Thief abilities back! 8 hp is rolled!
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