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player_journals:maervahr:survival_stories_from_the_hinterlands_session_105_-_november_29th_2023

Survival Stories From The Hinterlands

THE PYRAMID OF THE CHARIOT

Session 105, November 29th, 2023 - THE PYRAMID OF THE CHARIOT

LOG DATE 05/13/25

EXPLORADORES
  • Maervahr - Stoneskin
  • Kek - Stoneskin
  • Jacob
  • Josalyn
  • Oriyan - Stoneskin
  • Erasma
  • Thorgard
  • Tatrin
  • Elias

SESSION CONTINUED

THROUGH THE SPHINX TELEPORTER

We gaze upon a great Chariot.

It is ornately constructed, plated in gold but there are no reins attached. Maervahr determined that is is very magical with a strong aura.

The Chariot barely fits inside this room which leads one to wonder, was it constructed in here never to be removed? There are benches inside the chariot in the form of a “U shape”, located in the back of the chariot. The chariot is over 20' long and capable of holding possibly a dozen people at once.

The ceiling of the room is about 15' tall and it is 30' long. The ceiling otherwise looks solid. Thorgard looks underneath the chariot to check the floor, which also looks solid.

The Chariot itself is made of wood and metal and appears quite valuable. We discuss if the Hippogriffs can pull it, we could perhaps use it to fly.

The Chariot room is down a hallway that comes to an end here. Except for a couple of platforms that are empty, there is nothing else in here. There is no writing on the platform. Maervahr determines that obsidian is a good material for a teleportation platform, which is what these are made from.

Kek stands on an obsidian platform but nothing happens. All of the walls seem solid. Everyone climbs into the chariot and nothing happens. It feels sturdy. Karina sees some gold trim along the edge of the chariot and along the rein holders. Maervahr searches inside the chariot for hidden compartments but finds nothing. The Chariot actually has regular wheels and it slightly shifts but does not move when pushed. It supports a lot of people and there are some racks inside for weapons and some hooks.

We tap along the walls and along the ground and we find a slight hollowness along the western wall. A portion in the center has a 20' echo although it feels sturdy and thick. We begin looking for a way to open this secret door.

Jacob tries to push the chariot but it is very heavy and does not budge. Kek finds nothing else in the chariot but Karina detects a big secret door. Thorgard takes a look and finds that the secret door slides when opened.

The Chariot is 30' long and barely seems like it would fit through this door.

Maervahr uses Detection of Magic on the platforms but there is no magic detected. Erasma and Karina step onto the platform but nothing happens.


ROLL SURPRISE

Maervahr has a hooded lantern when we suddenly hear heavy stone steps coming toward us.

Maervahr casts Web and it goes off and stretches across the steps.

Where the stone steps stop is a grinding noise and we can hear some insectoid chattering. Maervahr falls back to the Chariot to join his friends.

Meanwhile, Kek rushes forward as he is the only other one that can hear the skittering noise. He then hears the stretching and snapping and twisting of webs.

  • Maervahr casts Protection from Evil on himself.
  • Thorgard moves up to join Kek.
  • So does Erasma.

Maervahr tells people up front to burn the webs. We continue to hear skittering and thrashing against the web and the sound of stone on stone. Whatever is caught in the web is not getting any closer.

The front line can see that the area is completely walled off by webbing but they can't see through the webs to see what is caught. Maervahr drops the hooded lantern by the obsidian pedestals.

After a few minutes, the web snaps and there are more heavy stone footsteps approaching as three Obsidian Guardians emerge through. They turn toward us and join the front line in melee.

Along with them come 6 Scarabs with striking blue shells. They skitter back and forth as though escorting the Obsidian Guardians. Another 6 more come from behind them as well.

Maervahr has 11 rounds of Protection from Evil, which might not be useful. He decides to use the WAND OF CONJURATION to bring forth a Monster Summoning II. He uses 2 charges from the wand.

There are two attacks against Kek and they hit once for 5 damage. A 3rd Obsidian Guardian's eyes glow bright red with black streaks as our Warriors and Sabertooth Tigers are overcome with terror. The group must roll a saving throw. Jacob and Thorgard passed their check but everyone else failed. NVM, actually EVERYONE passed! This fear only effects one target.

Next, the Scarabs attack and there are 4 attacks on Jacob. He is missed! There are 2 attacks on Kek, who is also missed and 1 attack on a Tiger. It is bit for 4 damage and it roars in pain! It's flesh has turned completely black!

Jacob missed his attacks and Kek is hit for 4 damage by a scarab. Erasma is missed this round by the Scarabs and Thorgard is also missed. They have all missed against the Tigers.

Monster Summoning II is cast through Maervahr's wand. There is a 1d4 round delay before the spell takes effect. In this case, there is a 1 round delay which summons 2 Gnolls.

Jacob kills 3 of the Scarabs and Thorgard kills 5 with their sweep attacks. There are 4 Scarabs left and Kek kills the rest! The Sabertooth Tiger hits the Obsidian Guardian for 2 damage and the other hits for 8 damage.

Oriyan yelled out but this had no effect and he could not parley. Maervahr goes psionically invisible and directs the Gnolls to attack. Kek is struck but does not take damage because of the Stoneskin spell and his skin is not turned black.

There is one attack against Jacob but it missed, another 2 attacks against a Tiger and this time both hit for 15 damage! At this moment, 2 Gnolls are summoned and they each carry Two-Handed Swords! Unfortunately, the Gnolls cannot effect the Golems though they are Large creatures.

Jacob hits one for 11 damage and the Tiger hits for 7 damage. The Second Tiger hits as well which destroys one of the Obsidian Golems! It crumbles after taking two mighty hits. The Gnolls attack but their swords bounce off every time. Thorgard hit for 8 and destoys another Obsidian Golem! A Tiger hits for 3 and 4 damage which topples it. The last Golem shatters!

The Tigers must both save versus poison, and they SAVED!

COMBAT ENDS


Maervahr finds that the Scarabs are organic creatures.

Elias harvested two doses of poison from the Scarabs and Maervahr collects some parts from the Scarabs for further research.


Back in the room with the Chariot, we tried to “will” the chariot to shrink but it does not work. The Chariot has been untouched by time but it is not possible to determine how old it is however it is dusty.

Karina inspects the pedestals but there are no secret doors or anything attached to them.

We go back up the stairs, avoiding the steps.


The panels that depicted the Scarabs previously are now slid open revealing a 6' depth space inside. There is no excrement or food inside and no treasure.

We get the door open and are now back in the Gynosphinx statue room. We still see the broken Obsidian from the first battle that took place in here.

The Sabertooth Tiger is healed for 5 damage and Josalyn casts FIND TRAPS. The stairs curve up to the left and then loop around once. There is only 1 turn left on the Find Traps, which ends quickly, and we find a door. The door is opened.

We feel a rush of air that is much warmer though it is cooler than air felt down south.


We come into this chamber with walls embossed in depictions of storm clouds over treetops. It has a smooth quality as if they almost grow out of the stone walls. It is a delicate embossing. There are also some great stone disk laying flat on the ground that are about 2' thick and 10' in diameter. A pair of thin braziers stand about 5' tall each. They once held burnable material. The walls are made of sandstone and there are 15' high ceilings.

Maervahr inspects the disk with Thorgard. We notice that there is a door to the east and sconces along the walls that are made of iron. It looks heavy and he can hear from below the disk, a scraping sound coming from below the stone.

Maervahr steps back through the door and heads toward the stairs and finds there are two platforms that are empty.

The stone disk lifts off the ground with a bang…and out come the hands of the Undead,


COMBAT BEGINS

The Skeletons climb through, 5 of them, along with some Ghouls. They leap out of the pit and attack! There are a total of 14 Skeletons and 2 Ghouls.

  • The Clerics roll to turn.

Josalyn succeeds and turns the Skeletons, 10 of them! Tatrin fails to turn. There are now only 4 Skeletons and 2 Ghouls.

  • Maervahr goes psionically invisible goes back by the door.

The 4 Skeletons and 2 Ghouls attack. There is 1 attack on Elias that HITS. He takes 3 damage. There are 2 attacks on Erasma that also missed and an attack hits the Tiger for 2 damage. The one Ghoul on Elias HITS AGAIN with 1 claw and he takes 3 damage. Elias must SAVE VERSUS PARALYSIS and he fails. Elias becomes paralyzed.

There is 1 Ghoul attack against Thorgard who takes 5 damage. Erasma turns the rest of the Skeletons while Jacob hits a Ghoul for 9 damage. The Ghoul is DECAPITATED! Kek attacks and does 6 damage, Thorgard does 4 damage and then then it collapses.

There are 10 turned Skeletons that are fleeing. The Skeletons leap down the pit with their swords which clatter as they land. They continue to move below the chamber somewhere.

Maervahr rushes in with his quarterstaff to attack. 4 more Skeletons killed and 8 managed to run away. The pit is farther away from us than the torchlight will allow us to see it with. Apparently the Skeletons and Ghouls scaled the sheer surface of the tube as the disk is knocked over to one side. It was knocked over near some braziers.

Kek, in his excitement to pursue, jumps down into the pit while in his full suit of armor. The pit is 50' down.

He falls down and crashes into a stone wall, which curves to the west at the bottom and then slides out of view to the west. Meanwhile, Jacob gets a spike and a rope together.

As he moves around, Kek falls another 10' and then 10' more. He comes to an area full of corpses that are surrounding a sarcophagus.

At this moment, rising from the sarcophagus is a form…Kek also notices that behind this, he spots the turned Skeletons in the corner.

Kek is paralyzed with fear! We do not hear Kek Scream…as a Mummy hits him twice for max damage, dealing a total of 24 DAMAGE! Kek is at -3 hitpoints and falls!

Jacob, Josalyn, Erasma and Thorgard are going down. Maervahr descends down last.

Once we arrive on the scene, we see a great Mummy standing over the body of our companion. Maervahr immediately casts Polymorph Other on the Mummy.

Thorgard and Erasma become paralyzed with fear as they gaze upon it while Maervahr saves versus spell to avoid being paralyzed.

The Polymorph goes off and he SUCCEEDS! MAERVAHR TURNS THE MUMMY INTO A FISH and it begins flopping around on the ground, slowly suffocating to death.

We can see that Kek's form has been obliterated in the time it took us to get down there. HE IS TOTALLY DEAD!

Maervahr instantly goes psionically invisible and steps back…and then he stabs the carp which was formerly a Mummy.

Since the Mummy has been Polymorphed, the Skeletons go back to being turned. Apparently its presence had broken the Turning effect temporarily. Jacob attacks and does 9 damage. We destroy the Skeletons.

COMBAT ENDS


Kek's body is mostly whole except for a couple of missing fingers. We determine that he can still be raised from the dead, though he would be missing a couple fingers.

We search through the sarcophagus:

  • 660 gp
  • 1,000 sp
  • 2 vials of liquid.
  • Brass ball and scepter with a hole in the top.
  • Incredibly beautiful leather studded reins, like a rein for a chariot.

Maervahr was beating the carp with his staff and in that time, the Mummy-fish becomes dead.

He will cast Dispel Magic on the Mummy later to collect dust and other items on it. There is no other treasure amongst the bodies but we do see other Ghoul bodies.


We open the east door, a slope rises up, and there is a 5' hallway on the south wall. All the way up the slope, we can see the whole way! 35 degree slope UP! another 5' passage on the left, Hallway opens up to the sky We can see the treetops, just looking at the top of the slope, we can see great pine trees, cool air blows down the hallway.

Down to the south, we see a sharper sloping 45 degree slope, Edge of a great tiered step pyramid, goes down the side many stories. Pyramid reaches apex of 40-60 feet, Down to the ground of the forest floor. HUGE amounts of massive trees, as tall as the pyramid. ANCIENT Trees! Huge nature landscape. Goes around forever in every direction. We do not see that massive pyramid on the map.

At the end of the chain is a crystal obelisk pendant, pendant points downward. It rises up to indicate a direction, POINTS TO THE EAST.

We go North. Elias and Josalyn are in the disk chamber.

We find a big chamber beyond the 5' passage. We see weapon racks on the walls, rusted longsword, decayed longbows. Platform has an obsidian guardian. He walks further into the room. Jacob has a magic sword fro light.

Jacob sees a corpse on the ground, obliterated along with the body of an elf and a statue. Rusted short sword, rotted leather armor and daggers. Old bones.

Jacob sees the Obsidian Guardians move.

Maervahr casts Mirror Image. I have 4 images.

Out of the light come 6 obsidian guards, Charge into our line. Thorgard does 8 damage.

2 attacks against jacob, missed! 1 against Thorgard, missed Erasma evades the attack 1 against tiger, 1 tiger takes 8 damage.

I go invisible and fall back into the hallway. Scare ability goes first.

Everyone must roll saves to avoid being spooked. Clerics and elves are not effected. ONLY Jacob is effected.

Thorgard can attack, Jacob cannot. Thorgard does 3 damage Tiger does 2 and 7, tiger does 2, 3, 5 damage One of the golems is destroyed by the tiger. 5 left.

1st tiger does 3 damage, AC 4 to hit it. 2nd tiger does 4 and 8 damage. Tiger topples another construct. 4 left standing.

Golems hit tigers, Tiger A takes 9, Tiger B takes 10 Thorgard takes 3 damage, Erasma defends.

Tiger is back to 10 hp. Jacob is still scared, Thorgard does 3 damage Tiger hits for 3 damage and 10 damage, TOPPLED CONSTRUCT tiger does 1, 1, 9. TOPPLED THIS ONE!

Only 2 left. Thorgard needs to save twice. SAVES!

Maervahr is holding. 2 attacks on TIGER A. Hit TWICE! 4, 8 total 12. TIGER A is DEAD!!!

Thorgard does 4 and tiger does 2.

Tiger hits for 3, Thorgard hits for 8, DESTROYS 1!

Tries to scare Thorgard, becomes paralyzed with fear. JACOBS NO LONGER PARALYZED

Maervahr attacks with Quarterstaff. Tiger hits for 1

Tatrin hears a heavy stone on stone in the hallway.

Jacob saves against magic for fear effect.

2 more obsidian beasts come into the light. 1 at a time down the corridor. Charge in.

Tatrin is attacked, 1 v 1. Tatrin was not invisible, AC 4. Hit on a charge Tatrin takes 4 damage.

Tiger hits for 1, 4…and the CONSTRUCT is toppled!

Erasma swaps with Tatrin. Erasma does not save versus magic, Neither did Tatrin because they are Clerics.

Erasma defends! 2 constructs emerge Jacob hits! does 12 damage, DESTROYED! Tiger hits with claws. 4, 2, 4. Tiger destroys the 2nd one! all destroyed. Thorgard finally recovers.

We find 6 platfroms in the room, they are all empty. Skeleton of the elf, completely decayed. A few small bugs come out.

Sack with 180 gp. Teardrop Amethyst worth 400 gp

2 pedastals are empty in the SOUTH room, long empty ritual table. Holes for an uncertain purpose on the table, gradients, stuff in them. Knives, pins, glass vials, pottery jars, worn vellum, torch holder things.

I use detection of magic, in the room. Stuff has minor values.

3 vials of aromatic oil 2400 coin worth of obsidian, go through a door.

Tatrin and Josalyn carry Kek. Erasma will use Cure Light Wounds to re-attach Keks fingers. Elias is tied to the tiger's back.

We travel back to Solat Peak. We make our back through the dungeon.

ROLL SURPRISE

In front of the double doors, the giant centipedes show up. 13 more!

Elias is no longer paralyzed.

Maervahr casts BURNING HANDS!

2 try to attack Jacob, but cannot hit him. 2 on Josalyn, missed. Thorgard not hit. Tatrin is missed, Tiger is HIT and does NO DAMAGE, save at +4 or die. SAVES

3 Centipedes are Burned and Killed

Jacob kills 6. thorgard kills the rest!

We leave the dungeon and break out into the night sky.

We camp outside of Solat Peak. 2 days of travel back to High Dell

Cure Spells are cast on the party. Tiger is cured.

ROLL SURPRISE Party gets its own surprise roll but Maervahr does not notice it from the sky.

120 yards (360 '), traversing the mountain pass. From the nearby terrain at 12“ we see 5 beasts descend toward us, eyes glistening. Great hulking cat like monsters tentacles phasing on the back.

Panthers with 2 tentacles, spikes on the back. Large and have death and anger in their eyes. Everyone is in melee,

Maervahr has 36 HD of psionic invisibility.

5 attacks Jacob has AC -5, HIT takes 3 damage. Josalyn is targeted by 3, 6 claws. 3 hits. takes 15 damage. Tiger takes 6 damage

AC 4 (AC 2)

Jacob does 19 damage (not dead) Tiger hits for 2 damage

Polymorph Other is cast to turn 1 into a carp.

2 claws against Jacob, missed Thorgard hit for 5 damage Tiger hit by 6 claws 11 damage, 6 damage…it has 1 hp left.

Resists the polymorph spell.

Jacob hits for 11 damage. KILLS IT! 4 left.

Thorgard hit for 14, not dead. Horse did 2 damage. Josalyn hit for 5 damage. Tiger hits for 2, Kills it! 3 left. Jacob Horse hits once for 8 Josalyn's horse hit for 2 damage.

Jacob's third warhorse flees EXCEPT he can use a charge from the animal friendship ring.

Polymorph Other again!

Morale check for the Displacer beasts, attempt to back away from combat.

IT WORKS! It has become a fish!

3 attacks against 5 people.

Thorgard takes 5 damage Erasma takes 5 damage from a claw

Melee with Erasma and Thorgard 1 v 1.

I move into range this round. to later cast Sepia Snake Sigil

Morale check, failure so they FLEE! They run away.

COLLECT THE FISH!!!

Thorgard hit one for 8 Jacob hits for 3 and 5

Collect the pelts of 2 displacer beasts

Travel to High Dell is uneventful.

ENDING ON 6-9-496

player_journals/maervahr/survival_stories_from_the_hinterlands_session_105_-_november_29th_2023.txt · Last modified: 2025-05-14 01:29 by maervahr