Geb

Swords & sorcery in a world of ruins & enchantments

Site Tools


weather

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
weather [2024-02-20 06:42] – created poemsweather [2024-12-22 15:53] (current) – external edit 127.0.0.1
Line 5: Line 5:
 ===== Procedure ===== ===== Procedure =====
  
-  - At the start of the expedition, check starting weather by rolling d6 to determine the starting column, and a d20 for the row. +  - At the start of the expedition, check starting weather by rolling d6 to determine the starting column, and a d20 for the row.((For the curious, this system was inspired by Chainmail's weather rules.)) 
-  - At every subsequent dawn and dusk, roll a d20 for the current column.+  - At every subsequent dawn and dusk, roll a d20 for the current column. The result may cause a change of column, as seen below.
  
-^ d20    ^ Clear (1-3)                             ^ Cloudy (4-5)                            ^ Precipitation (6)                       +^ d20    ^ Clear (1-3)                           ^ Cloudy (4-5)                          ^ Precipitation (6)                     
-| 1-2    | Re-roll. If 1-2, roll on Storms table.  | Re-roll. If 1-2, roll on Storms table.  | Re-roll. If 1-2, roll on Storms table. +| 1-2    | Re-roll. If 1-2, go to Storms table.  | Re-roll. If 1-2, to go Storms table.  | Re-roll. If 1-2, go to Storms table. 
-| 3-5    | Excess heat                             | <-- Clear                               | <- Cloudy                               +| 3-5    | Excess heat                           | <- Clear                              | <- Cloudy                             
-| 6-8    | Clear                                   | Cloudy                                  | <- Cloudy                               +| 6-8    | Clear                                 | Cloudy                                | <- Cloudy                             
-| 9-11   | Clear                                   | Cloudy                                  | Light rain                              +| 9-11   | Clear                                 | Cloudy                                | Light rain                            
-| 12-14  | Clear                                   | Cloudy                                  | Light rain                              +| 12-14  | Clear                                 | Cloudy                                | Light rain                            
-| 15-17  | Clear                                   | Cloudy                                  | Hard rain                               +| 15-17  | Clear                                 | Cloudy                                | Hard rain                             
-| 18-20  | Cloudy ->                               | Rain ->                                 | Hard rain                               |+| 18-20  | Cloudy ->                             | Rain (d2 for light or hard) ->        | Hard rain                             |
  
 In the winter, rain will be sleet/snow. In the winter, rain will be sleet/snow.
  
 ==== Storms ==== ==== Storms ====
 +
 +^ d10   ^ Storm                                  ^
 +| 1     | Special storm.                         |
 +| 2-10  | Blizzard (winter) or lightning (other seasons).  |
  
 ===== Effects ===== ===== Effects =====
Line 35: Line 39:
   * -1 to missiles.   * -1 to missiles.
   * 80% visibility and encounter distance.   * 80% visibility and encounter distance.
 +  * Any invisible creatures can be attacked at -4, as their general position is revealed. (Excludes psionic invisibility.)
  
 ==== Hard rain ==== ==== Hard rain ====
Line 40: Line 45:
   * -2 to missiles.   * -2 to missiles.
   * 50% visibility and encounter distance.   * 50% visibility and encounter distance.
 +  * Any invisible creatures can be attacked at -4, as their general position is revealed. (Excludes psionic invisibility.)
   * 50% movement speed, due to mud.   * 50% movement speed, due to mud.
   * Double movement point cost.   * Double movement point cost.
 +
 +==== Lightning ====
 +
 +Only possible outside of the [[calendar|winter moons]]. Blizzard otherwise.
 +
 +  * Counts as the precipitation column. Starting rain is either light (25%) or hard (75%).
 +  * If "Cloudy" is rolled, the lightning storm ends, and the "Precipitation" column is rolled on once more.
 +
 +==== Blizzard ====
 +
 +Only possible during the [[calendar|winter moons]]. Lightning storm otherwise.
 +
 +  * Counts as the precipitation column. "Light rain" has the effects of "Hard rain", and "Hard rain"'s effects are doubled (excluding ability to strike invisible at -4).
 +  * If "Cloudy" is rolled, the blizzard ends, and the "Precipitation" column is rolled on once more.
  
 ==== Excess heat ==== ==== Excess heat ====
 +
 +Only possible during the [[calendar|summer moons]]. Counts as clear otherwise.
  
   * Double movement point cost.   * Double movement point cost.
   * Any chances to start a fire (due to carelessness or intention) are doubled.   * Any chances to start a fire (due to carelessness or intention) are doubled.
weather.1708411372.txt.gz · Last modified: 2024-12-22 15:53 (external edit)