Geb

Swords & sorcery in a world of ruins & enchantments

Site Tools


player_journals:maervahr:survival_stories_from_the_hinterlands_session_255_-_july_13th_2025

Survival Stories From The Hinterlands

RETURN FROM TA-MAKH / PAWYN'AO and JACOB'S DOMAIN CLEARING SERVICE: Part 8

Session 255, July 13th, 2025 - RETURN FROM TA-MAKH / PAWYN'AO and JACOB'S DOMAIN CLEARING SERVICE: Part 8

LOG DATE 07/13/25

THE CAST
  • Xrith'atiril - Phantom Armor
  • Alexios
  • Korrak
  • Risten
  • Stevie
  • Uuto
  • Mirella
  • Lyo
  • Walker
  • Skalf

SESSION CONTINUED

We are still located at the site of the Treasure Map called Pawyn'ao and are 4 hexes from Reir'al.


Rose Moon the 24th, 499

It is currently summer time and the weather is cloudy. We head to the south east from Pawyn'ao and Xrith takes a look to the hexes surrounding this site. There are no buildings.

  • sea of grass (7)
  • plains (6)
  • sea of grass (5)

The weather is still cloudy in the evening and we set up camp. The night passes without incident.


Rose Moon the 25th, 499

The weather remains cloudy. We will head south east, south east, and then north east, heading toward Heshib.

Lyo will heal Skalf once we get to camp.

  • sea of grass
  • roughlands
  • sea of grass
  • lake (6)

Three hexes south east of the ruin, we head north east.

  • light forest (5)

We head into the light forest.

  • sea of grass
  • marshland
  • sea of grass

We head north east into the sea of grass.

  • sea of grass
  • wasteland

We head further north east into more sea of grass.

  • light forest
  • sea of grass
  • sea of grass

Heading north east into the sea of grass, no encounters.

  • medium forest to the north.
  • sea of grass
  • medium forest to the south east.

The night comes as we set up camp. It is a light rain in the evening. There are no encounters.


Rose Moon the 26th, 499

The rain has stopped and it is cloudy. We plan to head to the Monastery (Lawful). Skalf is healed for 4. Mirella also cures Stevie for 5 but will cast more at night.

We head north into the medium forest.

  • roughlands
  • wasteland
  • medium forest

There are no encounters during the day. We come through the forest gap and arrive at a Monastery in the Sea of Grass.

The walls are at least 50' and they fly cobalt banners with silver lettering. This is the FORTRESS OF THE MASTER OF THE WEST WIND. Monks do not have any radius of control around their Monasteries. Stevie will approach and talk with the Monks.

Stevie asks the Monk's for sanctuary and she is Lawful Neutral. There are armored guards at the gates and she gets a +30 reaction, 150!

The gates are immediately opened for us and they ask us for characters of Law in our party. They know of Maervahr who is a powerful representative of Law. Even though they fly the Master of West Wind's banner, this place is not suited for his level of isolation that the Monk demands. The Sanctum of the Yew serves all of the Monk's training so this Master visits maybe once or twice a year. This is a meeting place for many different place for Monks from different places.

This is a place for Monk's that wish to keep things civil. It is The Monastery of the Long Season. The new Monastery of the West Wind is located elsewhere more secret. They do know of Iona. The current steward is Superior Master Kenn, who is a henchman of the Master of the West Wind (or just the associate). This is a general fortress of law.

We ask about the Castle to the east. This is the castle of a 10th Level Neutral Fighter. The Monastery has no association with him. The edge of the domain goes up to the Monastery but the Master of the West Wind demanded that this Monastery is not inside of his domain.

Skalf seeks additional healing, so Mirella heals for 1 and Alexios heals for 8 points, bringing him to full.

The Village is called USALNI (700), The Fortress is called CASTLE IREMASH (N, Fighter 10), borders with Qasr Kesh, it will cut into the Goldleaf Domain. NPC Domains are not always circular radiuses. HYBUX and GABLID are a couple of Thorpes and Villages under Castle Iremash.

Mirella seeks to recruit a Monk Henchman, they would be willing but only someone allied with Law.

The Monastery is NOT attacked by ravaging Giants or Ogres.

Night passes without incident.


Rose Moon the 27th, 499

We will head to Ornholm. It is lightly raining.

We head north east and there are no encounters. We make it the full days of travel, on the edge of the lake, near Goldleaf.

We make camp in the evening and it is now only cloudy. During the night, there are no encounters.


Rose Moon the 28th, 499

It is still cloudy. We will end up in Goldleaf. We make it by the evening. We have the option to split treasure here or continue on.

Ornholm is connected to the banking system of the Six Cities. There are no caravans currently in Goldleaf.

The night passes without incident.


Reed Moon the 1st, 499

Xrith still has his Lion so we are still at 6 movement points. We will stop at Eliope. Tomorrow is the Festival of Cine.

We arrive without incident. The weather is still cloudy.


Reed Moon the 2nd, 499 - THE FESTIVAL OF CINE

We will split treasure.

  • 100 pp
  • 4250 ep
  • 800 gp
  • 34 jewelry
  • 4 gems
  • 1 Treasure Map

34 Jewelry

  • Silver and gold armband (900 gp)
  • Silver with red garnet belt (1000 gp)
  • Wrought gold armband (1,200 gp)
  • Gold with gems coffer with a huge ruby (12,000 gp)
  • Silver with coral ring (1,000 gp)
  • Gold inlaid coatli (3,000 gp)
  • Gold with gem ring Wisp Crystal (violet amber) (11,000 gp)
  • Silver earring (700 gp)
  • Platinum with gems crown with violet ambers (4,000 gp)
  • Wrought gold comb (1,200 gp)
  • Wrought gold comb (1,800 gp)
  • Gold belt with sunset amber gems (4,000 gp)
  • Gold with gems pin (green garnets) (4,000 gp)
  • Gold with gems peridot ring (8,000 gp)
  • Gold ring (1,400 gp)
  • Platinum with gems necklace (wisp crystal) (6,000 gp) with Elvish lettering.

“Let this gift of the treasures won from the Cloud Giants of Sha'kries be symbolic of our pact” ←- Note, elven word choice for 'pact' is stronger than 'pact', it's an elven word that carries more weight because it's for pacts lasting at least 2000 years.

  • Ivory buckle (1,000 gp)
  • Silver with gems statuette (topaz) (2,000 gp)
  • Small box made of gold (1,400 gp)
  • Clasp made of silver with gems (snow drops) (3,000 gp)
  • Idol made of gold with violet amber gems (5,000 gp)
  • Gold chain (1,200 gp)
  • Silver anklet (800 gp)
  • Small box made of gold with gems (nixie's mirrors) (7,000 gp)
  • Silver chalice (800 gp)
  • Coronet made of silver with onyx gems (1,000 gp)
  • Crown made of gold with jasper gems (2,000 gp)
  • Earring made of gold (1,100 gp)
  • Ivory seal (900 gp)
  • Silver necklace (700 gp)
  • Pin of gold with peridot gems (5,000 gp)
  • Necklace made of silver and gems (fog amethyst) (3,000 gp)
  • Statuette of platinum with gems called marsh drops (6,000 gp)
  • Anklet made of gold with valorine gems (7,000 gp)

4 Gems

  • 2x fire opals (1000 gp and 500 gp)
  • Onyx (50 gp)
  • Cracked Edol stone (55 gp)

No magic is detected on the jewelry.


We will start domain clearing now.


NEW LINEUP

  • Eomiaje the Hidden One
  • Voltendo
  • Korrak
  • Elithra
  • Wesel II
  • Atellia
  • Taranis
  • Marita
  • Jacob
  • Josalyn
  • Briiz
  • Oswald
  • Kheskhor
  • Selethede

Rose Moon the 26th, 499

Eomiaje has a medium Warhorse but is not riding it.

The weather is cloudy and we are clearing the south hex.

  • wasteland
  • sea of grass
  • medium forest
  • heavy forest
  • sea of grass

This concludes the day for our travel so far. It is still cloudy.


Rose Moon the 27th, 499

It is cloudy in the morning.

  • wasteland
  • sea of grass
  • sea of grass - Possible Encounter

ROLL SURPRISE

We are not surprised and the ground party has 1 in 8 for surprise due to the Rod of Alertness.

We encounter a herd of 135 Elks, they leave them in peace.

NO COMBAT


  • sea of grass
  • sea of grass
  • roughlands

We return to the keep for the day. It is still cloudy in the evening.


Rose Moon the 28th, 499

The weather is still cloudy.

  • small pond
  • sea of grass
  • wasteland
  • sea of grass
  • heavy forest

We head back to the castle now.


Reed Moon the 1st, 499

It is still cloudy.

  • sea of grass
  • sea of grass
  • sea of grass
  • sea of grass
  • sea of grass

We head back to the castle again. The weather remains cloudy. No encounters.


Reed Moon the 2nd, 499

We go into the south again.

  • sea of grass
  • sea of grass
  • sea of grass
  • sea of grass
  • pond
  • sea of grass

These are 1 mile hexes each. We head back to the castle again. It is sunny.


Reed Moon the 3rd, 499

  • plains
  • plains
  • plains
  • plains - Possible Encounter

ROLL SURPRISE

They cannot be surprised due to Taranis's Hawk. Due to the Hawk's extremely powerful eyesight, it could alert Taranis from very far away. The Hawk returns to Taranis when there is a threat of danger. The Hippogriff riders see that the Hawk is diving down.

They can see banners flying at 8 miles away, blue and green banners. They are spread out over quite a distance. Taranis alerts us about the potential encounter. Oswald alerts Jacob who wishes to avoid them. Oswald goes down and lets them go down. The group was seen to the west and are not going in our direction.

NO COMBAT


We head north east.

  • pond

The ground party will head back to the castle for the rest of the day while Jacob, Josalyn and Oswald are on Hippogriffs and they continue.

  • sea of grass
  • roughlands
  • sea of grass

The weather turns hot in the evening…


Reed Moon the 4th, 499

The weather returns to normal, no longer hot.

  • hills
  • swamp

The weather remains clear as we go back.


Reed Moon the 5th, 499

The Hippogriff riders will explore the rest of the way on their own.

  • pond
  • sea of grass
  • plains
  • sea of grass
  • plains

They head back on the evening of the 5th.


Reed Moon the 6th, 499

It is clear weather today.

  • plains
  • plains
  • sea of grass - Possible Encounter

ROLL SURPRISE

They are not surprised on the Hippogriffs. They see something flying, a couple of feet above the ground…

  • Jacob and Josalyn dive.
  • Oswald and Josalyn are both out of combat.

They have 1 segment to dive.

  • Selethede stays.
  • Kheskhor casts Invisibility.
  • Oswald lands to begin casting spells.
  • Eomiaje looks to see what they are diving. We see them dive for one segment.
  • Korrak moves forward.
  • Voltendo stays with Korrak.
  • Elithra draws her bow.
  • The others stay back.
  • Taranis recalls his hawk and observes.
  • Marita hangs back.

There is a Beetle thing that is about 6“ away.

Jacob wants to pull up before he gets close and then zooms straight forward into the grass. It left behind something and sees a non-moving humanoid form in the dirt. It looks like a Human or Elf.

  • Josalyn begins circling overhead.
  • Jacob circles overhead.
  • Oswald goes back to the party.

Korrak and Voltendo see Oswald is coming to speak. The Beetle creature is totally gone and it looks like a Human in banded or plate armor. Oswald says he wants to cast a Light spell at the Beetle.

  • Jacob and Josalyn circle.
  • Kheskhor casts Invisibility on Selethede.
  • Selethede waits.
  • Eomiaje flies out to see what they are looking at.
  • Korrak rides out to the center point to keep an eye out.
  • Voltendo is 6” away from the body. He keeps going forward.

When Voltendo gets to the body, he sees a dead man with a deep slice across his neck. He has a spike driven through him. The body looks like it was rifled through already and there is a sack on the side. He is wearing a pair of bejewelled armlets that match.

We all arrive. Nothing on the body calls to an animal that Taranis knows. He sees a pulsing object in the chest.

  • Eomiaje uses ESP
  • Marita uses Detect Evil.

There is no evil detected. Eomiaje senses a primal sense of food, though primitive.

Detect Magic is used by the Rod and there was no magic. Voltendo uses his long spear to stab the creature.

The membrane of the creature holds up and then pops, hisses, and then this long purple tube comes out and lands on the corpse. It looks like a Worm with a purple organic tube.

COMBAT ENDS


The Druid does not know what this is. We grab the stuff.

  • 400 pp
  • 2 gems
  • 2 anklets
  • 2 wristlets
  • Membership card to the Legends Guild with the name “Corjathra”

Taranis stabs it, the creature is definitely not alive, then says up the Hawk to scout. Jacob and Josalyn are still in the air.

There is a -50 chance due to the creature flying. Eomiaje was unable to find its tracks.

  • roughlands
  • roughlands

We head back.


Reed Moon the 7th, 499

We head back to the plains.

  • sea of grass - Possible Encounter

ROLL SURPRISE

The Riders are potentially surprised. The Hawk dives down and the Riders land together.

They see nothing where the Hawk was. There is a party to the west about 5 miles away.

They see 60 Humans on horses with many burdens and have extra horses, 60 in number, heading to the north east. They can see them at a distance wearing all white clothing.

The Riders ignore them and head back.

NO COMBAT


  • plains
  • plains
  • plains
  • light forest

We return to the castle and the weather is now cloudy.


Reed Moon the 8th, 499

The weather is still cloudy.

  • sea of grass
  • sea of grass - Possible Encounter

ROLL SURPRISE

The Riders are not surprised.

There are 9 Wargs that are completely surprised! They are 5“ to the south east of the party. We have complete surprise on them but only the Riders can act.

  • Jacob and Josalyn will do a flyby attack.
  • Oswald does a flyby attack.
  • Kheskhor prepares.
  • Selethede casts Entangle.
  • Eomiaje flies up 20'.
  • Korrak rides up.
  • Voltendo rides up.
  • Elithra rides up.
  • Other two stay back.
  • Taranis casts Spike Growth.
  • Marita casts Bless but stays back.

Spike Growth is 5 segments and Bless takes 1 round to cast. Entangle is 3 segments.

They can roll attack rolls on the Wargs. Jacob hits for 9 damage. Josalyn hits for 9 damage. Oswald hits for 4 damage with a warhammer.

The Wargs leap up to attack. There are two attacks on his Hippogriff, there is a single vicious bite attack. Both bites hit the Hippogriff dealing 5 and 5 damage. There are 3 attacks against Jacob, no hits. There are 3 attacks on Josalyn and the Hippogriffs. Both hit, a total of 7 damage to the Hippogriff. One attack on Oswald's Hippogriff and it is hit for 6 damage.

We all now see the monsters, bigger than horses, much larger than a man. Jacob's second attack hits for 18 damage. He kills one!

Entangle goes off. The area of effect is a 4”, which is 13 yards or 39 feet. He could fit 6 of them inside the radius. 9 of the Wargs need to save. Suddenly the grasses rise up and grab 6 of the Wargs but the other two are hampered and are barking angrily! Spike Growth goes off shortly after. Spike Growth is able to get all of them, if they move they can potentially get damaged. The Wargs begin yelping.

Everyone is effected by Bless

  • Korrak starts charging at them, he will avoid the entanglements.
  • Voltendo breaks into a charge. Actually stops the charge.
  • Elithra fires two arrows.
  • Atellia casts Light.
  • Taranis holds
  • Marita holds.
  • Jacob and Josalyn makes another flyby attack.
  • Oswald does a flyby attack.

Elithra hits for 5, Jacob hit for 10, Josalyn hit for 18, Oswald hits for 6, Korrak kills one of the Wargs.

Light takes 4 segments. The Warg is blinded and dies from the Spike Growth.

The fight is over!

COMBAT ENDS


Healing spells are cast on the Hippogriffs. We continue exploring.

  • plains
  • pond
  • plains

We head back to the castle of Goldleaf. It is cloudy.


Reed Moon the 9th, 499

  • sea of grass
  • sea of grass
  • plains - Possible Encounter

ROLL SURPRISE

The Riders are possibly surprised. The Hawk of Taranis reacts and dives downward. The Riders begin looking around.

  • Jacob and Josalyn look.
  • Oswald observes.
  • Taranis announces that something is in the air.
  • Eomiaje rises up 20' to look.

The creatures are not surprised. They see, at a distance of 10“, three Tigers moving about in the undergrowth, at 9 o'clock.

  • Oswald flies down to warn the party.
  • Jacob and Josalyn will go down, and Jacob does hand signals at Selethede.

The Riders land a moment after the Hawk. The Tigers are charging at the party. They will move 1.8” a segment and it takes them 3 segments to land on their Hippogriffs.

They are now at 4.6“ away.

  • Selethede casts a spell.
  • Eomiaje goes to create an illusion.
  • Korrak waits.
  • Elithra and Voltendo dismounts. Elthra charges.
  • The others grab the Horses.
  • Taranis casts Animal Friendship.
  • Marita gets ready.
  • Kheskhor stays back.
  • Jacob and Josalyn are both bracing to receive a charge.

They have 3 segments to continue their charge and are now in melee.

One is going for Jacob, two on Oswald. Jacob and Josalyn attack first. They must hit AC 4. Jacob does 11 damage, Josalyn missed, Oswald does 10 damage.

Voltendo is not in melee…actually he is, attacking with a +4 spear. These are large creatures and he does 13 damage. Angeldust, the Paladin Warhorse, does 5 damage.

Both claws hit the Hippogriff, it takes 10 damage in total with claw rakes too! Oswald's Hippogriff is attacked and takes 18 damage! The other one attacks Oswald, who has an AC 2, and all the attacks hit. One rake misses but he takes a total of 16 damage!

Animal Friendship begins and the Tiger saves. Speak With Animals is being cast on 3 segments.

Eomiaje creates an illusion of 30 Knights charging into battle with Heavy Warhorses and Heavy Lances.

Stevie misses. Jacob gets his second attack, he hits for 14 damage. Korrak misses completely.

  • Oswald does a fighting withdraw.
  • Taranis casts Charm Mammal.
  • Eomiaje maintains concentration on the force of Knights.
  • Atellia casts Light.
  • Marita throws her hammer. Actually she stays put.
  • Selethede tries to parley.
  • Kheskhor stays back.
  • Jacob and Josalyn attack.

SESSION PAUSED

player_journals/maervahr/survival_stories_from_the_hinterlands_session_255_-_july_13th_2025.txt · Last modified: 2025-07-13 22:11 by maervahr